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AMD previews FSR 3.0, which now includes frame generation

Despite just launching FidelityFX Super Resolution (FSR) 2.0 in June, AMD just announced FSR 3.0 at its RDNA 3 launch event — along with a new piece of tech AMD is calling Fluid Motion Frames. We don’t have a ton of details yet, but FSR 3.0 looks to go toe-to-toe with Nvidia’s Deep Learning Super Sampling (DLSS) by generating unique frames all on its own.

According to AMD, FSR 3.0 will provide up to twice the frame rate as FSR 2.0, which seems to come exclusively from the Fluid Motion Frames technology. AMD hasn’t shared any details on how this tech works, but the company confirmed that it is using frame generation similar to Nvidia’s recently released DLSS 3.

A slide showing details on FSR 3.
Image used with permission by copyright holder

As we break down in our RTX 4090 review, DLSS 3 has two components — the normal super-resolution that you see in tools like FSR and DLSS, and frame generation. DLSS 3 can generate a new frame every other frame without a single pixel being rendered. Theoretically, that means the potential to double your frame rate, even beyond what you get with traditional upscaling.

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We don’t have concrete details on FSR 3.0 from AMD yet, so it’s impossible to say if Team Red is taking the same approach. The performance claims combined with the inclusion of frame generation suggest that FSR 3.0 will work in a similar way, however.

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The missing piece is if FSR 3.0 will use AI. DLSS 3 hinges on AI accelerators inside the RTX 4090, which allow the GPU to generate new frames without loads of artifacts. The RX 7900 XTX and RX 7900 XT include AI accelerators now, which suggests that FSR 3.0 may take advantage of them. AMD is still being tight-lipped about that particular detail, though.

When asked about FSR 3.0 and its potential use of AI by Jarred Walton of Tom’s Hardware, AMD executives simply responded: “The current versions of FSR do not use machine learning.”

We have more questions than answers about FSR 3.0 at the moment, but it’s clear that AMD intends to take the fight back to Nvidia. DLSS 3 marked a major shift where Nvidia re-established an underhand over AMD in upscaling tech, but FSR 3.0 seems positioned to balance those scales. It’s hard to say much concrete right now, though.

AMD says FSR 3.0 will arrive in 2023, but it didn’t provide a release date beyond that point. FSR 2.0 is still relatively new, and despite seeing rapid adoption, the tech still hasn’t made its way into every game. The recently released Call of Duty Modern Warfare 2for example, uses FSR 1.0 instead of the updated version.

In the meantime, AMD announced that FSR 2.2 is available, releasing in Forza Horizon 5 soon. The company didn’t provide an exact date. FSR 2.2 is said to bring improvements in temporal artifacts, but it looks like an image quality update for FSR 2.0 than a wholly new version.

Jacob Roach
Lead Reporter, PC Hardware
Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…
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Nvidia's RTX 40-series graphics cards are arriving in a few short weeks, but among all the hardware improvements lies what could be Nvidia's golden egg: DLSS 3. It's much more than just an update to Nvidia's popular DLSS (Deep Learning Super Sampling) feature, and it could end up defining Nvidia's next generation much more than the graphics cards themselves.

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AMD's FidelityFX Super Resolution (FSR) is here, promising up to a 2.5 times performance increase in supported games across Nvidia and AMD graphics cards. Not only are old and new games alike getting FSR support, but AMD is also improving FSR itself, which is now in version 2.0. Although FSR 2.0 doesn't always look quite as good as Nvidia's Deep Learning Super Sampling (DLSS), it has better support for GPUs from both graphics companies and for most will provide about the same image quality as Nvidia's upscaler.

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While the highlight of today was certainly AMD's RX 6000 refresh, the company has also announced its plans to launch FidelityFX Super Resolution 2.0 (or FSR 2.0) on May 12. The newest version of AMD's upscaler will debut on Deathloop, a critically acclaimed first-person shooter which released last year. With FSR 2.0, AMD is hoping to catch up to Nvidia's Deep Learning Super Sampling (or DLSS) upscaling solution.

AMD had made it clear for some time that Deathloop was going to be one of the first games to feature FSR 2.0, but we expected it would come this summer. In fact, the news about FSR 2.0 was buried in a PR article that mostly focused on the new RX 6000 series refresh. AMD also announced all the other games that will receive FSR 2.0 support "in the coming months," which means Deathloop will likely be the only FSR 2.0-capable game for some time.

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