cua cà mau cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau cua cà mau cua tươi sống cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau
Skip to main content

Why Apple Arcade isn’t the cross-platform utopia we were promised

Despite calls from the press and some members of the public for Apple to merge iOS and MacOS, the tech giant continues to plug its fingers in its ears and insist it’s not happening. And you know what? It’s the right approach. But weirdly, Apple is accidentally demonstrating what a disaster this merger would be using one of its own products: Apple Arcade.

You see, Apple Arcade is a showcase for all that’s wrong with taking two very different operating systems and mashing them together into a mixed-up medley where no one wins. Because developers have to make games that work on the tiniest iPhone and the largest iMac, they are forced into compromises that weaken the games on both platforms.

Recommended Videos

To be clear, there are reams of excellent Apple Arcade games. My beef is more with the way the platform works and its attempt to cater to all possible audiences. If Apple has any sense, it will take its own advice and fix this problem.

The Mac misses out

Apple Arcade games appearing on a MacBook, iPad, and iPhone.
Image used with permission by copyright holder

I recently started playing Fantasian on Apple Arcade, a JRPG developed by Hironobu Sakaguchi, the creator of the Final Fantasy series. With that kind of resumé, I was expecting a lot from his latest work. Instead, I got something that had plenty of great ideas but was held back by Apple Arcade.

Load up Fantasian for the first time, and you quickly see its gimmick: Its world spaces take the form of handcrafted dioramas, with characters and NPCs digitally superimposed. On an iPhone, these look absolutely beautiful, and they are still pretty eye-catching on a Mac — until you look a little closer, whereupon they become a little blurry and low-res. I can only surmise this is due to the developers having to optimize the textures for a smaller screen, leaving Mac users out in the cold.

And then there are the controls. Most Mac games give you a fairly standard set of hotkeys: M for map, J for journal, I for inventory, and so on. Sometimes they vary, but the point is you always have lots of quick shortcuts at your disposal. In Fantasian, you only get two: C opens the menu and S launches a designated shortcut. There are no concessions for gamers decked out with a keyboard and mouse, only the limited options available to iOS players.

When you make it into the menu, every button is enormous, designed for fat fingers instead of precise mouse pointers. It’s pretty obvious who the developers were aiming for when they made Fantasian.

But I can’t really blame them here. They had to make a choice because games on Apple Arcade cannot have different versions for different platforms. In this case, Mac players have not only missed out on much-needed optimizations, but they have also been given a game version that doesn’t even look right on their computer. And the blame for that lands squarely at the feet of Apple.

More than just visuals

A gameplay scene from Divinity: Original Sin 2.
Divinity: Original Sin 2 Image used with permission by copyright holder

The problems with games on Apple Arcade go deeper than their graphical fidelity. Gamers on MacOS and gamers on iOS have different sets of expectations — the latter tend to gravitate toward shorter gaming sessions, while the former are much more accustomed to marathon shifts at the keyboard. This means the types of games (and the gameplay within them) differs across platforms.

But Apple Arcade cannot accommodate that. Gaming experiences have to be the same whether they are played on an iPhone, an iPad, an Apple TV, or a Mac. Again, Fantasian shows where that idea falls down.

Its combat is incredibly simplistic: Hit, get hit back, hit again, ad infinitum. Compare that to RPG royalty like Divinity: Original Sin 2, where combat is deep, layered, and highly tactical. Divinity is on the Mac and iPad, where larger screens allow for more buttons and more complex gameplay, but it is noticeably absent from the iPhone. It shows cross-platform games absolutely can work, but only if they consider the needs of each device they run on. Apple Arcade bulldozes through all of that.

Bad for developers, bad for gamers

Fantasian being played in Apple Arcade on a Mac Mini.
Fantasian for Mac Image used with permission by copyright holder

There is no doubt that Apple Arcade offers a lot of opportunities to developers and gamers alike. Developers can get their wares in front of gamers no matter their preferred (Apple) platform, while gamers get access to an ever-expanding library of games that work wherever they want to play them.

But in getting to this stage, too many compromises have to be made, from the visuals to the gameplay to the performance. When your game needs to work smoothly on radically different devices, developers have to aim for the lowest common denominator — and everything else suffers.

This is exactly what Apple has long warned about when dismissing calls to merge iOS and MacOS: That the resulting hybrid would be too compromised, without any of the unique features that make each system great. Yet this is precisely what we get with Apple Arcade.

Apple wants us to see its devices as proper gaming platforms, but it needs to be more focused if it is going to be taken seriously, at least on the Mac. Fantasian is just one example, but every Apple Arcade game has to face the same choices and barriers. As a Mac gamer, I don’t like suggesting this, but perhaps it is time to take the Mac out of the Apple Arcade equation. The result might be better for everyone.

Alex Blake
Alex Blake has been working with Digital Trends since 2019, where he spends most of his time writing about Mac computers…
Apple will now let you repair more Macs and iPhones yourself
A person repairing a MacBook using Apple's self-service repair kit.

Apple has been running a self-service repair program that lets you fix up your devices yourself since April 2022, but it’s always been a little bit hobbled. Now, though, Apple has expanded the program to include some of the latest devices available in what could be a boost to the right-to-repair movement.

Starting today, the program will include the M2 13-inch MacBook Air and the M2 13-inch MacBook Pro, as well as the entire iPhone 14 lineup. That means if you want to repair one of these products, Apple will provide you with official parts, tools and instructions to help you do it. Previously, you couldn’t do this yourself with Apple-approved parts, despite the devices being available for many months.

Read more
Here’s why WWDC could be a ‘critical event’ for Apple
Apple CEO Tim Cook looks at a display of brand new redesigned MacBook Air laptop during the WWDC22

Apple is planning a packed line-up for its Worldwide Developers Conference (WWDC) on June 5, which could become “one of the most critical events in the company’s history.” Aside from the company’s upcoming Reality Pro headset, there will be major updates to Apple’s software systems, including the biggest watchOS revamp since the Apple Watch launched in 2015.

That’s according to a new report from Bloomberg journalist Mark Gurman, who has a history of accurate predictions and leaks surrounding Apple products. It suggests that WWDC will be a chance for Apple to set out its future ambitions for a “post-iPhone era.”

Read more
This little-known feature is my favorite part of using a Mac and iPhone together
Person using iPhone and MacBook.

Apple’s ecosystem attracts plenty of praise for how all the company’s devices work seamlessly together -- and rightly so. But among all the admiring glances cast toward AirDrop, Continuity Camera and Sidecar, there’s another feature that feels a little unloved -- yet it’s a superb perk of using multiple Apple devices together.

That feature is Universal Clipboard, a handy little timesaver that shuns the spotlight and simply works diligently in the background. Yet that simple nature -- it just works, as the saying goes -- is part of what makes it so great to use.

Read more