cua cà mau cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau cua cà mau cua tươi sống cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau
Skip to main content

Alan Wake 2’s Lake House DLC takes cues from Annihilation and Alien

alan wake 2 the lake house interview seal
Remedy Entertainment

It’s been a wild 12 months for Remedy Entertainment. Last fall, the developer was riding high when it launched Alan Wake 2 to critical acclaim. Since then, the sequel has gobbled up awards and gotten more content, while Remedy itself has partnered with Annapurna to bring its franchises to the big screen. That whirlwind year is coming to an end, but not before one final victory lap. Alan Wake 2’s The Lake House expansion is out today, sending the horror game off in style.

It’s not just any expansion; it’s a crossover with Control that adds even more depth to Remedy’s shared game universe. Considering that all eyes are on Remedy these days, it’s a crucial link ahead of Control 2 and the series’ upcoming spinoff shooter, FBC: Firebreak. Ahead of today’s launch, Digital Trends spoke with director Kyle Rowley and DLC lead writer Clay Murphy about the project and how it fits into Remedy’s ever-expanding world. The team explained the balancing act of bringing another franchise into Alan Wake 2 while also making something that feels like it’s still part of that base experience.

Recommended Videos

“We’re looking at the world of Control through the lens of Alan Wake 2,” Rowley says.

From Annihilation to Alien

During a preview event, Remedy showed off 10 minutes of The Lake House to press. In the slice, Agent Estevez of the Federal Bureau of Control, enters the DLC’s titular Lake House, which has previously been referenced in Alan Wake 2. It’s a research space created by the FBC to study Cauldron Lake and its supernatural occurrences. And right from the jump, it’s very clear that it belongs to both Alan Wake’s and Control’s world. When Estevez walks in, we get a little bit of the brutalist architecture that made Control so distinctive, but with an eerie Pacific Northwest looming out the windows.

Alan Wake 2: The Lake House - Launch Trailer | Xbox Partner Preview October 2024

The links between franchises only tighten the deeper she gets. There’s a hammy live-action video in the lobby featuring a couple of scientists explaining the research station’s function, not unlike the videos found in both games. When she takes an elevator downstairs, the lights go off and harsh red ones flip on as we go into full survival horror mode. The walls are suddenly swallowed up by colorful slime and Estevez has to poke through the dark to find clues as to what’s going on. It very much looks like Alan Wake 2, but Rowley explains where Control’s DNA comes into play.

“If you play Control, there are a lot of documents to find that tell a lot of the story,” Rowley tells Digital Trends. “I feel like our density of narrative objects in The Lake House is quite comparable to Control to a certain extent, even compared to what we had in Alan Wake 2. So there’s a lot of cool little nuggets to find about the inner workings of the FBC, whether that’s emails or dossiers on what they’ve been doing there, so we’re bringing a lot of the world of Control through that exploration content.”

After a bit of searching, the horror really kicks in. Lanky creatures peel off the walls, as if they were perfectly camouflaged by the colorful wallpaper. Before Estevez takes a shot at them, she tries to follow FBC procedure by reading them their rights. They don’t listen, so the bullets fly. It’s a funny little moment, but a functional one too. For Saga Anderson, the FBI agent at the heart of the base game, the supernatural terror of Bright Falls was new to her. To Estevez, this is business as usual. The Lake House plays with that dynamic through writing.

“The fun part for me is the language the different factions or groups use,” Murphy tells Digital Trends. “The way Alan talks about the Dark Place and Dark Presence is very different from how the FBC talks about these things. Using a character like Agent Estevez, who knows that lingo and knows how these things operate, to explore that side of this world is really fun as a writer. I worked on the original Control, so that kind of pseudo-scientific, paranatural babble is a lot of fun to work on.”

Estevez shining a flashlight at a tall paint creature surrounded by smoke.
Remedy Entertainment

What stands out is how much The Lake House really feels so distinctly like a Remedy game. The studio has never been shy about pulling inspiration from other media, with games like Alan Wake firmly indebted to Twin Peaks and TV shows like it. Even the sequel took clear cues from True Detective to build its FBI procedural. It feels like Remedy is more confident about its own voice and visual language here, building from its own world instead of outside media. That’s not to say the influence isn’t there, though.

“For this particular expansion, when we were looking at the horror and how to make it feel different … We were looking at, for example, Annihilation,” Rowley says. “We were trying to make things scary, but not just revert to the default of dark and black. How can we use color in a slightly more interesting landscape? So, we’re looking at pop culture and how different movies and TV shows have used their visual language to get across specific emotions.”

“The reference for me for this one was actually Alien,” Thompson adds. “Claustrophobic space. These are all people at their job. That’s the thing to remember when writing this. Everyone’s on the clock. People showed up today and they got dressed for work and this is their job!”

Those aren’t obvious touchpoints at first glance, but each shows how skilled Remedy has become at combining its inspirations with its own world to create something all its own. The Lake House doesn’t just feel like a send-off for Alan Wake 2, but like the final piece that really locks down what a Remedy game in 2024 looks and feels like. If nothing else, that should get you even more curious about where we’re going next.

Alan Wake 2: The Lake House is available now.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Alan Wake 2 studio is rebooting its upcoming multiplayer project
Saga fights off a Taken in Alan Wake 2.

Remedy Entertainment, the studio behind October's critically acclaimed survival horror game Alan Wake 2, revealed that it is reworking what was previously a free-to-play multiplayer game into a premium cooperative title.

While Remedy made a name for itself with trippy, narrative-focused single-player franchises like Max Payne, Alan Wake, and Control, a multiplayer project code-named Vanguard has been in the works at the Finnish studio since at least 2018. In 2021, Remedy announced that it partnered with Tencent to make and distribute the game, which was described as "a free-to-play, co-operative PvE shooter that combines Remedy’s narrative expertise and action gameplay into an immersive multiplayer experience." As recently as a financial report last month, Remedy said that Vanguard was still in the "proof-of-concept stage" and that it was working with Tencent on "defining the next stages of the project."

Read more
Remnant 2’s The Awakened King DLC goes bigger and bolder
Bruin is a boss in Remnant 2's The Awakened King DLC.

Soulslike shooter Remnant 2 was the gaming surprise of the summer thanks to some fantastic boss battles and an engaging run structure that enticed players to hunt for new loot. While it already has plenty of replay value, Gunfire Games and Gearbox Entertainment confirmed plans to support the game with substantial DLC for at least a year before Remnant 2 even released. Now, we know more about its first piece of paid DLC that launches on November 14: The Awakened King.

Remnant 2: The Awakened King takes place in the universe of Losomn and pits players against The One True King, a powerful ruler corrupted by the root, who has now teleported his castle on top of a coastal city. Ahead of The Awakened King’s reveal and release, Digital Trends had the chance to see the DLC in action and speak with game designers Ben Cureton and Cindy To about their creation. The Awakened King seems poised to double down on enhancing the best parts of Remnant 2 in what may be the game's biggest location yet.
Upping the ante
The Awakened King is a new campaign available to anyone who has unlocked Losomn in Remnant 2. It’s a bit bigger than a single world and brings with it a new story, an Archetype called The Ritualist, and a host of new weapons, items, bosses, enemies, affixes, and mores. Digital Trends’ look at the DLC began in one of its earlier areas, with Cureton slowly navigating the city's lower levels and taking on new enemies, like one that can climb on walls and ceilings and spit acid.

Read more
Alan Wake 2 is proof that more PC games need a potato mode
Alan Wake 2 running on the Samsung Odyssey OELD G9.

Alan Wake 2 is one of the most beautiful games I've ever played -- and it's the frontrunner for the most demanding PC game you can currently run. For as impressive as the game is, from its path-traced reflections to the extensive use of Nvidia tech, it's so demanding that some otherwise-powerful PCs won't be able to post playable frame rates.

It's clear developer Remedy set out to create a certain atmosphere with Alan Wake 2 that can only be captured with photorealistic visuals. That said, Alan Wake 2 is  proof that more PC games need to adopt a stripped-back graphics setting, even if that means sacrificing a part of what makes the game special.
What in the world is a potato mode?
A potato mode is something so easy to run that you could run it on a potato -- not literally, of course, but that's the sentiment. It's a kill switch graphics option that will only be used by a small fraction of PCs, but it can help the least powerful (and least expensive) rigs at least run an otherwise demanding PC game.

Read more