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Animal Crossing N64 should be Nintendo’s next remake

Some of Nintendo’s most beloved franchises have received continuations or remakes in the last year or so. Franchises that fans thought were almost dead, like Advance Wars and Metroid, were given new life on the E3 stage. Players had been begging for Pokémon Diamond and Pearl remakes for years, and they are arriving this November in the form of Pokémon Brilliant Diamond and Shining Pearl.

Nintendo is a company that operates on nostalgia: I would argue that one of the biggest driving forces for its sales is the fact that they frequently give players a chance to relive or experience anew some of their favorite childhood characters and environments. Although this philosophy can sometimes leave the company stuck in the past, it’s obviously a strategy that works.

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Animal Crossing is no exception. While each new iteration in the storied franchise has brought new villagers, new items to collect, and new events to experience, the fundamental mechanics haven’t changed since the game’s very first releases. Thanks to hype from huge online communities and collaborations with companies like Puma, Animal Crossing is bigger than it’s ever been. The series owes it all to Doubutsu no Mori, the Japan-exclusive first game in the franchise. While many fans first got to know Animal Crossing through its initial American release on the Nintendo GameCube, Doubutsu no Mori was actually an N64 game. This iconic release created just about everything the games are known for: The real-time day/night cycle, villager interactions, house decoration, filling the museum, and more.

Dōbutsu no Mori (Animal Forest) game cartridge case with Animal Crossing characters in front.
Taylor Frint/Digital Trends Graphic

The long-term reaction to the Switch’s Animal Crossing: New Horizons was tepid, but Doubutsu no Mori/Animal Crossing still hold up today as some of the best games in the franchise. It’s high time they were remade for the Switch — not only to bring a classic into the modern era, but to put the Animal Crossing franchise back on track.

Note: Though Doubutsu no Mori and Animal Crossing are technically two different games for two different consoles, I’m using the names interchangeably here, as there are no major gameplay differences between the two. The vast majority of the localization changes for Animal Crossing were cosmetic adjustments to make the series more appealing to Western audiences.

Leading the pack

One of Animal Crossing‘s biggest selling points was its English dialogue. Simply put, it was just better than that of any other game in the series. Animal Crossing: New Horizons‘ dialogue was widely panned by fans for its repetitiveness and simplicity because it did little to express the true personalities of its villagers. While the original game’s villagers had a tendency to be standoffish, snobby, or downright rude, it gave variety and flavor to NPC interactions, which are essential in a game about connecting with and forming friendships among a group of virtual villagers. A potential remake’s dialogue doesn’t have to be mean and nasty to conserve the feeling of the original’s words; it simply needs to convey more emotion and be more varied than New Horizons’ repetitive text.

A player digs a shining bag of bells out of the ground.
Image used with permission by copyright holder

Animal Crossing also had a lot of variety in its seasonal events and music, two things that are imperative to a game that focuses on day-to-day experiences. Besides real-life holidays, Animal Crossing had unique events like Spring Athletics and lighthouse maintenance. When you explore your town on any given day, you never know what you’re going to find, particularly on a holiday, which is a huge part of the game’s charm.

The game also had extremely memorable music; when later titles deviated from Animal Crossing‘s musical style, they did so to their own detriment. New Horizons’ hourly songs frequently sound the same, and New Leaf based its music around sounds and effects rather than melodies. There’s a reason that I still find myself humming those melodies more than 15 years after I played the first game.

Moving forward

That’s not to say the original game didn’t have its faults. Like all the games in the franchise, Animal Crossing suffers from a lack of activities. Once you’ve checked out what’s for sale in Tom Nook’s shop, spoken to all of your villagers, and participated in any events, there’s not much left to do besides catch a few bugs or fish. Later games would remedy this somewhat with deeper pattern creation mechanics and town customization, but the main problem is still present in New Horizons. Little things here and there, like the time-consuming and unwieldy fossil identification system and the tendency for animals to steal currency and items right out of your pockets, occasionally made the experience more frustrating than it should be. To be fair, it was the first game in a franchise: it was trying something new, and it took risks that didn’t always pay off.

A player stands on a bridge in Animal Crossing.
Image used with permission by copyright holder

Rather than seeing these as blocks to a potential remake, they should be viewed as ways to move the franchise forward. The ability for animals to steal your items shouldn’t make a comeback, but maybe that mechanic could open the door to new methods of interactions with villagers, something that was supremely lacking in New Horizons. 

Incorporating some of the series’ minigames and adventures could provide more things to do. The remake could even include town customization to some extent, though it can be argued that one of the most charming aspects of Animal Crossing was that you had to adjust to your town, not the other way around.

Community activities

The Animal Crossing series has a huge fan community online. From sharing patterns to trading villagers and items, there is a thriving fan scene across a variety of social media sites. This is exactly what Animal Crossing is about: The creation of a community and the activities that bring us all together. It’s a nice sentiment, perhaps one that the whole world could use a little more of right now. New Horizons‘ release coincided roughly with the start of the pandemic, making many players proclaim that it was the ray of sunshine that we needed at the moment.

A player examines the NES games in their house in Animal Crossing.
Image used with permission by copyright holder

An Animal Crossing remake could be what puts the series back on track. Within that same fan community, item thievery and general rudeness were more common than they should be. Fans are slowly losing hope in the slow trickle of additional content that New Horizons will receive and are giving up hope of seeing some of their favorite missing NPCs in the game. The franchise is at a more turbulent turning point than it’s ever been. A remake would refresh the franchise, bringing back that spark that made it special while reuniting the community around an activity that they love. It would be an opportunity for younger fans to experience a game that they might have been too young to play when it originally released.

Porting over some of the removed items and clothing from Doubutsu no Mori would also make a potential remake a cultural experience, bringing the N64 title’s Japanese flair and personality to a new audience. Nintendo did it with Pokémon HeartGold and SoulSilver — why couldn’t it do the same for Animal Crossing?

Doubutsu no Mori/Animal Crossing has the potential to not only be Nintendo’s next great remake, but to rekindle what a lot of the community says is missing in the franchise. It’s not about making the perfect town with the perfect villagers or playing for 100 hours nonstop; it’s about experiencing the little joys that come with everyday life and finding your place within a community. It’s unlike anything in gaming — and Nintendo should bring it back for an encore.

Dōbutsu no Mori (Animal Forest) for the Nintendo 64 vs. Animal Crossing image composite.
Taylor Frint/Digital Trends Graphic
Emily Morrow
Former Digital Trends Contributor
Emily Morrow is a games journalist and narrative designer who has written for a variety of online publications. If she’s…
How Zelda: Ocarina of Time speedrunners break the N64 in incredible new ways
ocarina of time speedrunners break game new ways respec featured

ReSpec is normally a column about the wonderful, technical world of PC gaming, but occasionally there are topics that are too good to pass up. The Legend of Zelda: Ocarina of Time is universally acclaimed as one the best Nintendo 64 games ever made, and while it's not a PC title, the highest-level, most technical speedruns of the game expose how games work on a fundamental level. More importantly, these incredible feats are only possible with a lot of community effort.

Ocarina of Time is a game that would take a normal player around 30 hours to beat; the most skilled speedrunners, who aim to play the game as fast as possible, can beat it in around three hours and 40 minutes without glitches. But the Any% category of the game, which tasks players with completing the game regardless of the methods used, is down to three minutes, 54 seconds, and 566 milliseconds. And yes, those milliseconds matter. The second-place record holder is less than a full second behind the world record.

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Disney Dreamlight Valley and Harvestella make one critical farming mistake
Donald Duck walks through a town in Disney Dreamlight Valley,

Thanks to games like Stardew Valley and Animal Crossing: New Horizons, farming and life-simulation games are back in fashion. They've also dominated September, as Disney Dreamlight Valley launched earlier this month and games like Harvestella, Story of Seasons: A Wonderful Life, Fae Farm, Rune Factory 3 Special, and a brand new Rune Factory title all got segments in the latest Nintendo Direct. Harvestella even got a demo after the September 13 Nintendo Direct -- one I immediately downloaded to get my farm on early.
Getting into it though, I found that Harvestella already has a problem I've noticed in many titles that are part of the genre boom, including Disney Dreamlight Valley: they don't get to the farming fast enough, damnit!
While that might seem obvious, recent games in the genre have had long-winded opening before the player has any farming tools in hand. As players come to these games for the farming and simulation elements, developers looking to join in on the trend may want to take some pacing cues from games like Stardew Valley by trimming down their front-heavy lore drops and getting players to the fields sooner.
Let's jump into it
Part of the beauty of Stardew Valley is how quickly it immerses the player in the game's core concepts. The indie hit lets players loose to farm or build within 10 minutes before slowly expanding systems outwards and letting players get more invested in the game's world and story. You'll know whether or not you'll like Stardew Valley within 10 minutes of playing, and will already have crops that give you a reason to stick around if you do like it. 
Disney Dreamlight Valley – Gameplay Overview Trailer
In both Harvestella and Disney Dreamlight Valley, it takes at least 30 minutes for any farming elements to be introduced, and even longer before players can get caught up in the gameplay loop of tending to their crops or customizing their home as the game intends. I was eager to try Disney Dreamlight Valley via Xbox Game Pass when it released earlier this month. After getting hit with an immediate exposition dump followed by slowly paced tutorials and a weapon-collecting quest, I got bored with it and dropped out just as it was opening up for me toward the end of the first hour. It didn't entice me and I had other things to do and games to play. 
Shortly after, I checked Harvestella's demo out after it dropped during the September 13 Nintendo Direct. I expect I'll end up playing more when it launches, as I'm intrigued by its world and mix of action RPG and fantasy sim. That said, I found myself trudging through the demo as I had to deal with lots of exposition and simple "walk to" objective gameplay before I could actually get to any farming or RPG elements. While I'm glad I didn't stop playing the demo, I almost did due to the glacial pacing.
I wish Harvestella had more quickly gotten me into its gameplay loop before then dumping its intriguing lore on me. That's not to say the story isn't important in these kinds of games. Some of the most memorable parts of Stardew Valley and Animal Crossing: New Horizons are getting to know the residents that you live alongside. The sim elements are what draws the most players in, as well as what will get them into a routine that they can get hooked on.
HARVESTELLA - 2nd Trailer
Devoting over 30 minutes to an hour of extra playtime in a game that can last dozens of hours may seem like arguing over semantics, but the first few moments of the game can make or break an experience. And when you're in a genre with so much competition these days, players can easily move on to something equally as interesting if they aren't immediately hooked. The best simulation experiences cut the fluff, get players right into the action, and save the deeper elements for later. Future farming and life simulations game should take note if they want to potentially take off as Stardew Valley did. 

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Nintendo’s mobile games are more influential than you might think
Alear and Marth open a door in Fire Emblem Engage.

Nintendo’s mobile games don’t get enough credit. While Nintendo had some undeniable hits like Pokémon Go and Fire Emblem Heroes, many consider the rest of its mobile efforts fairly underwhelming and even somewhat disappointing for a video game company of Nintendo’s stature. While nothing ever quite reached the high bar Pokémon Go set in 2016, Nintendo’s mobile games are a bit more influential than they get credit for.
Over the past few years, games like Pokémon: Let’s Go! Pikachu and Eevee, Animal Crossing: New Horizons, and Mario Kart 8 Deluxe have built upon their mobile counterparts. Then, during the September 13 Nintendo Direct, Fire Emblem Engage’s announcement and main gimmick cemented that Nintendo isn’t just viewing mobile games as a mostly failed side experiment. While they might not be the most successful games out there, their DNA is creeping into the Nintendo Switch’s bestselling titles.
Mediocre mobile returns
Nintendo’s mobile gaming efforts kicked off in the mid-2010s. Niantic created the AR game Pokemon Go, which quickly became a smashing success in 2016. In the six years since, the game has generated around 678 million installs and $6 billion in player spending, according to data from Sensor Tower.
While working with Niantic proved fruitful for The Pokemon Company, Nintendo partnered with DeNA for most of its initial mobile games. Unfortunately, none of these quite reached the heights analysts and Nintendo expected. Super Mario Run was a smash hit at launch but failed to sustain much interest and consistent revenue, so it’s considered a disappointment by Nintendo.
Meanwhile, other games like Animal Crossing: Pocket Camp, Mario Kart Tour, Dr. Mario World, and Dragalia Lost launched, and while they’ve still made lots of money for Nintendo, most haven't matched the success of the most popular mobile titles. The biggest exception to this is Fire Emblem Heroes, a gacha game where players can summon classic Fire Emblem characters. It’s had over $1 billion in player spending alone as of June 2022 and is Nintendo’s “flagship title on the [mobile} platform,” according to Sensor Tower.
More recently, Nintendo tried to recapture the success of Pokemon Go with Niantic’s Pikmin Bloom, although that game has reportedly disappointed as well. Overall, it’s understandable why some people are surprised to see only a couple of surefire mobile hits from a company with the pedigree of Nintendo and consider it a side venture that never realized its full potential. If you look closely at the console games in these series that Nintendo put out since, though, it isn’t ignoring everything learned while making mobile games.
Mobile's monumental impact
Nintendo has the masterful ability to find the strongest elements of an idea, draw those out, and then expand upon them to create something uniquely memorable. We’ve seen it do this time and time again with subsequent entries of its flagship series, but it’s a mindset it has applied to its mobile games upon closer inspection.
As far back as 2018, Pokemon: Let’s Go! Pikachu and Eevee recognized the charm of not needing to battle a Pokemon to capture it, and incorporated that into a traditional RPG experience. More recently, items and mechanics like gardening and cooking from Animal Crossing: Pocket Camp made their way into Animal Crossing: New Horizons and Mario Kart 8 Deluxe was able to revive its live service offerings by repurposing the best tracks and assets from Mario Kart Tour.
Fire Emblem Engage – Announcement Trailer - Nintendo Switch
The legacy of Nintendo’s mobile games could also be felt in the September 13 Nintendo Direct. The showcase’s first announcement was Fire Emblem Engage, which is turn-based strategy game where the main gimmick is being able to summon classic Fire Emblem characters with a ring. While it doesn’t look like Fire Emblem Engage goes full gacha, it’s clear that Nintendo recognized how people liked collecting and using classic Fire Emblem characters in a new adventure, so the developers drew and expanded upon that idea for Fire Emblem Engage.
Before the announcement of Pikmin 4, Shigeru Miyamoto also took a lot of time to highlight Pikmin Bloom. While we don’t know much about Pikmin 4’s gameplay, Nintendo could find some aspects of that game’s exploratory experience, weekly challenges, or something I’m not even thinking of to freshen up the next mainline game. The same could even happen with Super Mario Run the next time Nintendo decides to make a 2D Mario game.
While watching Fire Emblem Engage’s reveal during the latest Nintendo Direct, it became clear that Nintendo’s mobile games have quietly become influential forces in the company's console games. Nintendo has slowly plucked the best ideas out of them and brought them into Switch games without extra monetization. While the future is cloudy for Nintendo's seemingly stalled mobile push, I hope the company can still find a place for its games on mobile, using the platform as a space to experiment with its beloved series.

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