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Back 4 Blood is even more like Left 4 Dead than you may think — and that’s good

I was never the biggest Left 4 Dead fan, despite the huge impact both it and its sequel had on the world of gaming. Since then, players have been clamoring for a third game, as Valve retained the IP and developer Turtle Rock moved on to asymmetrical PvE game Evolve, which released in 2015 to a disastrous response.

At this year’s Game Awards, fans’ prayers were finally answered to a degree with the reveal of Back 4 Blood. Turtle Rock said it was returning to a multiplayer zombie game, and had no shame in drawing parallels on stage to Left 4 Dead, Valve be damned.

Back 4 Blood - Cleaners
Image used with permission by copyright holder

This weekend is the game’s pre-alpha preview, allowing players that signed up for it to experience a taste of the title. I’ve gone hands-on with it for a few hours, and not only is it even more like Left 4 Dead than I was expecting, but it’s also an absolute blast that should position the final game as a big hit in 2021.

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Similarities to Left 4 Dead

The player is a member of a squad of four. After choosing a character, as well as the difficulty settings for matchmaking, players start in a safe room where they can buy various offensive and defensive items to prepare for what’s to come.

Each level is then marked with a handful of these safe rooms, and the group must cut their way through a horde of zombies, ranging from your standard walking dead to more monstrous creatures that spit acid or have overgrown limbs to smash you to pieces.

Back 4 Blood - Cleaners vs Retch
Image used with permission by copyright holder

Players must make it to the next safe room to restock and resupply, picking up ammo, resources, and money along the way to make their team more formidable so it can face the even deadlier set of challenges that lie ahead. As players progress, the game will make changes to resource drops and enemy spawns depending on how well or poorly the team performs.

This is beat for beat a Left 4 Dead game, but with the polish of a modern-day shooter. The gameplay feels frenetic, and already really tight for a pre-alpha build of the game.

There was one moment I got separated from my team, and a horde had backed me up into the corner of a rocky outcrop. The stone formations above me cast a dark shadow over the space, meaning I couldn’t see the zombies grasping at me, but I knew they were there.

Image used with permission by copyright holder

This was confirmed when the light emitted from gunfire illuminated my view for small bursts, revealing the undead clambering over each other to get at me, with those in the front dropping to a pile of corpses. I was literally screaming over my mic, to the disapproval of my teammates.

Fans of the Left 4 Dead duology will feel right at home, but it also doesn’t leave new players like me out in the cold. The improved access to multiplayer makes it easier to find a team to play with, which is what was missing for me when those original games were released. I just didn’t have anyone I knew in my life that played them.

Now, I’m surrounded by gamers, and with Turtle Rock confirming crossplay in its official Discord, my options have increased tenfold.

Differences from Left 4 Dead

There are two key differences that separate Back 4 Blood from its spiritual predecessor and elevate the gameplay: Character attributes and card decks.

In Left 4 Dead, your character would look and sound different from the three other players, but they’d operate in the same way. Back 4 Blood adds in unique character traits, including different perks that provide a buff and a distinctive secondary weapon.

Back 4 Blood - Hoffman
Image used with permission by copyright holder

Card decks add an entire meta game to Back 4 Blood. Players will be able to build decks of cards that provide either individual buffs or enhancements to the entire team. Perhaps healing a downed companion will provide a health boost as well, or everyone’s melee damage will get a boost at the expense of your crew’s stamina.

At the beginning of a round, three cards are dealt to you at random, with players picking one to add to the run. This process plays out twice more, for a total of three cards chosen per player. If the team fails a run, they will then get to choose one more card each for the subsequent attempt, adding to the already selected pool and therefore giving your team a little boost.

The enemies, however, are also dealt cards at random, receiving their own modifiers. Players are able to build out their own decks before each round, so they have some idea of what cards will be drawn.

Back 4 Blood - Cleaners vs Ogre
Image used with permission by copyright holder

The new character attributes and card decks bring the Left 4 Dead formula into the modern age, providing additional layers of strategy to Back 4 Blood that will guarantee players return on top of the addicting gameplay.

At this time, some of the cards feel a little unbalanced, such as a card that heals when dealing damage, which makes the player it’s tied to feel a little overpowered. However, the gameplay feels tight and refined overall.

Hopefully, this means all that’s left to do is tweak some of the systems like the cards so that when the game launches in 2021, players are getting an addictive, polished experience. From my time with this preview, it seems like that might be the case.

Tom Caswell
Former Digital Trends Contributor
Professional video producer and writer, gaming enthusiast, and streamer! twitch.tv/greatbritom
How to earn supply points in Back 4 Blood
back 4 blood how to earn supply points

While the game itself is fun enough, Back 4 Blood takes your zombie shooting adventures to a new level beyond just teaming up and running through missions. Unlike the Left 4 Dead games, to which this is an obvious spiritual successor, there now exists a form of currency that persists between your runs instead of each one starting you off from scratch. You won't be able to start off with top-tier guns or anything like that, but the Supply Points you earn will make taking on those higher-difficulty levels much more manageable.

Supply Points are necessary for unlocking the majority of the cards in Back 4 Blood. Cards, in short, are different buffs and perks you can add to your character throughout a run. Without a strong deck of cards, even the most skilled and coordinated team will have a hard time making it through the later missions, especially when the difficulty is cranked up. You'll need quite a lot of supply points to complete the collection of cards, though, and it isn't always clear what the best way to get them is. Here's the best way to earn supply points in Back 4 Blood.

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How to earn new cards in Back 4 Blood
Hunters in Back 4 Blood.

In all the important ways, Back 4 Blood is the co-op zombie shooter that fans have been waiting for since Left 4 Dead 2. It has a few minor tweaks to the gameplay here and there, many improvements to gameplay and progression, and the obvious technical and graphical upgrades that the new generation of hardware affords. If you've sunk dozens, or more likely hundreds, of hours into those old classic zombie survival adventures, then Back 4 Blood will be a welcome breath of fresh air in a space that really hasn't had any comparable games. Of all the changes this game has, though, the biggest is clearly the card system.

Cards are modifiers that add another layer of unpredictability to every campaign mission you run. The new A.I. director will still be there to tweak the difficulty, spawning Ridden and items based on how your team is doing to always keep things tense, but cards are on a different level. You will build your own deck to give yourself various buffs and advantages to keep up with the increasing difficulty of the missions. Not all cards are created equal, and you'll want as many as possible to build the ideal deck. Here are all the ways you can earn new cards in Back 4 Blood.

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Back 4 Blood’s card system explained
back 4 bloods card system explained 1920x1080  vtime 0 11 take 2021 10 14 29 36

Cooperative zombie shooter games have been chasing the legendary formula of tense action, cooperation, and endless replayability of the Left 4 Dead games for over a decade now. Many have tried, and yet none have quite nailed that same feeling as teaming up with your buddies and running through one of those classic campaigns, even if it is for the 100th time. Back 4 Blood is unique from other imitators because the developer, Turtle Rock, is actually made up of the team that originally created Left 4 Dead all those years ago. Without being able to use the actual name, they decided to make the sequel they couldn't before under a new, albeit clearly referential, name.

The core concept of Back 4 Blood is almost identical to the Left 4 Dead games. You and three friends will take on various campaigns that task you with navigating areas brimming with zombies, called Ridden here, that want to rip you apart. You have plenty of guns and abilities to help you deal with the horrific hordes, but one new system this game adds on top is a card system. Now, cards would probably be the last thing on your mind when thinking of a zombie shooter, but this system is incredibly important if you want to make it to the later parts of the game. To help you get a grip on what cards are, how to build your deck, and the best cards to look out for, here's the Back 4 Blood card system explained.

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