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The next Call of Duty is official, and it’s coming from a new lead developer

call of duty ghosts review shadows
Image used with permission by copyright holder

The next Call of Duty game, confirmed for later this year, will be developed by Sledgehammer Games. The developer joins Treyarch and Infinity Ward in what is now to be a three year development cycle for COD games.

The news came as part of Activision’s investor call, and it marks what is arguably the biggest behind-the-scenes shift in the Call of Duty franchise to date – with the exception of Infinity Ward losing multiple members of its studio, including its founders, following a nasty legal dispute with Activision.

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Ever since the release of Call of Duty 2, Infinity Ward and Treyarch have been alternating development on the series’ main releases, with each studio taking two years to develop its game, thus ensuring that a new Call of Duty title can hit shelves each year. Annual releases will likely remain, but now each developer will have three years to work on their respective Call of Duty game.

It was always assumed that there would be a Call of Duty release in 2014, but this is the first official confirmation. With Sledgehammer working on the 2014 game and Infinity Ward behind last year’s Ghosts, it’s likely that Treyarch will be responsible for the Call of Duty release in 2015. Infinity Ward would then develop for 2016, and the cycle would reset in 2017 with Sledgehammer again.

Sledgehammer is a relatively new studio, founded by industry vets Michael Condrey and Glen Schofield. The pair took a major risk and formed their own studio, then helped to complete Call of Duty: Modern Warfare 3 following Infinity Ward’s mass exodus. Condrey and Schofield released the following statement after the news broke:

“Having the honor of developing the new, next-generation of Call of Duty is a developer’s dream come true. All of us here at Sledgehammer Games have a shared vision to create the best work of our lives. The next Call of Duty represents a new era for this amazing franchise, and we look forward to sharing what we have been working on.

“Today is just the beginning, there is so much more to come!”

There is still no word on what Sledgehammer is planning, although it has been in development for a while now, probably since the studio completed work on Modern Warfare 3 in 2011. If the past Call of Duty reveal pattern is any indication, we should find out within the next few months. 

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
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Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
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You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

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