cua cà mau cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau cua cà mau cua tươi sống cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau
Skip to main content

Capcom sees Japan as its future, blames outsourcing for losses

resident-evil-6-fl
Image used with permission by copyright holder

Unlike its peers in the video game publishing industry throughout Japan, Capcom saw the writing on the wall when the PlayStation 3 and Xbox 360 hit the market: In the HD era, video games are going to be so expensive to make that they will have to be made for a global audience, using as much non-permanent staff as possible. While Square-Enix and others’ internal development teams floundered, Capcom looked west.

“There are many independent developers overseas with genius development capabilities,” said Capcom’s then creative director Keiji Infanue in 2008, “Collaborating with these developers will firmly establish our position as ‘Capcom of the world’ and further strengthen the title brand.” From Dark Void to this year’s DmC, Capcom’s doggedly pursued that strategy. No more. In fact, Capcom thinks all the outsourcing has hurt the brand rather than helped.

Recommended Videos

Capcom issued guidance to its investors on Thursday morning ahead of its earnings report for the fiscal year (that ended in March), and the news was not good. The disappointing performance of games like Resident Evil 6 have already seen Capcom using rhetoric to brace for investor backlash, but now it’s expecting less than half of its previously projected profits. The company was expecting a somewhat meager take of more than $66 million, but now it’s expecting just $29.5 million. It’s also expecting to incur a more than $73 million loss because it’s cancelling a number of games currently in development to hunker down and refocus on internal development.

We reached out to Capcom about precisely which titles were discontinued, but the company stated “We can not comment on any unannounced titles.”

What happened? Capcom pegs the poor quality of big budget titles like Resident Evil 6 on relying too heavily on other studios, noting a “decline in quality of titles outsourced to overseas developers.” Those games in the works at other studios are the ones that are getting cancelled. Now Capcom will recommit to the internal development that made it famous, while also adjusting to its “delayed response to the shift to digital media.”

Capcom’s turn to outsourcing has never worked. Titles like the Swedish-developed Bionic Commando, Canadian-developed Dead Rising 2, and many others caused repeated losses between 2008 and 2010, yet Capcom doubled down after Inafune’s departure from the company that year, saying that it would bolster profits with even more sequels in established franchises made by contracted western developers. Hence titles like the million seller DmC. But Spark Unlimited’s Lost Planet 3, due in August, and Dontnod’s Remember Me in June may be the last missives from Capcom’s ‘00s strategy.

Internal talent development was what made Capcom a worldwide brand in the first place. Investing in developers that will grow over time can only help the company.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
After seeing Resident Evil 4 remake in action, I’m eating my words
The Garrador stands tall in the Resident Evil 4 remake.

Despite loving Capcom's recent string of Resident Evil games, I've long been skeptical of the idea of a Resident Evil 4 remake. I've written about my hesitation previously, but my worry has always been that the current gameplay template seen in games like Resident Evil 2 and 7 support survival horror more than fast-paced action. My worry has always been that Resident Evil 4 needed its own careful treatment so as to avoid some of the issues that 2020's Resident Evil 3 remake had when trying to recreate its intense chase sequences.

After seeing 17 minutes of Resident Evil 4 gameplay, I'm eating those words. The upcoming remake certainly seems to be getting the job done ahead of its impending March 24 release.

Read more
PlayStation Plus just set a new first-party precedent with Horizon Forbidden West
Horizon: Forbidden West

Sony revealed the games coming to PlayStation Plus Premium and PlayStation Plus Extra this month on February 21, and it's the best month that the service has had since it launched in the summer of 2022. Not only are some great PS1 classics like The Legend of Dragoon and Wild Arms 2 coming to the service, but Horizon Forbbiden West is getting added as well.
Horizon Forbidden West coming to the service one year after launch is a big deal because Sony has been resistant to putting recent first-party PS5 games on its subscription service. While it's still not adding first-party titles on day one like Xbox Game Pass does, this is possibly our first indication of how Sony will handle adding its own games to the subscription. It's not the only PS4 and PS5 title coming to the service this month either, as the following strong lineup of games was also confirmed to be coming on February 21.

The Quarry (PS4, PS5)
Resident Evil VII Biohazard (PS4)
Outriders (PS4, PS5)
Scarlet Nexus (PS4, PS5)
Borderlands 3 (PS4, PS5) 
Tekken 7 (PS4, PS5)
Ace Combat 7: Skies Unknown (PS4)
Earth Defense Force 5 (PS4)
Oninaki (PS4)
Lost Sphear (PS4)
I Am Setsuna (PS4) 
The Forgotten City (PS4, PS5) 
Destroy All Humans! (PS4)

Read more
Resident Evil Village’s Shadows of Rose DLC makes the series’ future clear
Rose uses superpowers to freeze a mold monster in Resident Evil Village: Shadows of Rose.

For the first two decades of its life, the Resident Evil series was relatively easy to follow. I don’t mean in terms of its convoluted, lore-packed narrative. Rather, you could easily pin down what it was trying to accomplish. Resident Evil games were a work of pulp horror, leaning into their B-movie influences to create cheesy zombie movie thrills with a commentary about corporate greed at its heart. Even its most hated games (looking at you, Resident Evil 6) followed that core philosophy.

That changed in 2017 with the release of Resident Evil 7. Something of a soft reboot, the game went back to the series’ survival horror roots by placing new hero Ethan Winters in a puzzle box house filled with jump scares. Though its gameplay was similar to the original Resident Evil (albeit with a first-person perspective shift), it was a thematic departure. The series’ big picture story of a greedy pharmaceutical company creating bioweapons took a back seat to Winters’ more personal family drama, as he searched for his missing wife. Its sequel, Resident Evil Village, would shuffle away even further by going full-on supernatural.

Read more