cua cà mau cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau cua cà mau cua tươi sống cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau
Skip to main content

This upcoming PC game brings Lego building to the real-time strategy genre

Digital Sun

When asked about his inspiration for Cataclismo, Game Director Vicent Ramirez has a simple reply: “Legos.”

Digital Sun, a studio based in Spain, is best known for its work on action games Moonlighter and The Mageseeker: A League of Legends Story. The studio had been working on multiple projects for a while now, including Cataclismo. The upcoming indie mimics gameplay seen in classic real-time strategy games that built the genre, like Starcraft, but it also features a brick-by-brick building mechanic that really looks to define the game.

Recommended Videos

I’d see that hook in action at this year’s Game Developers Conference, where I spoke to Ramirez about the project and played a bit myself. Based on what I’ve seen so far, Cataclismo adds a refreshing layer of strategy to the genre that goes beyond managing unit placements.

Cataclismo takes place in a crumbling kingdom overrun with ghoul-like monsters called Horrors. My GDC demo introduced me to two soldiers of Lady Iris, the kingdom’s leader. Different unit types can take out the Horrors in a variety of ways. A veteran like Ramirez zips across the field in seconds and snaps units into place. He advises that I place the archer at the top of the hill and have my ground-focused unit approach the monster head-on, a part of the strategy loop players have to consider while conquering maps.

Cataclismo base with autumn trees and bridge
Digital Sun

Placing units in strategic positions is part of any RTS. In addition to that, Cataclismo has players gathering materials and building structures brick by brick. During the day, players are supposed to gather materials to build structures. At night, it’s time to defend against the horrors until the next day. And the cycle repeats.

Minecraft Legends, the last RTS game I played, placed fully built structures and towers in a way that made bases self-sufficient and able to defend themselves without constant supervision. Cataclismo takes that one step further with the ability to customize structures to be shaped exactly how players want them to be. One might place a block to extend a broken ledge and transform it into a bridge, or they could build towers to house units with an uphill advantage. Aesthetics might not matter in terms of strategy, but many of the buildings also look like picturesque, pixelated paintings that look straight out of fantasy RPGs like Fire Emblem.

Image used with permission by copyright holder

Cataclismo promises about 30 hours of content, not including game modes outside of the main story. Each “chapter” plays out as a battle that must be won to progress the story. It’s a slow burn, so newcomers might need some time to get used to the gameplay. A Digital Sun representative informed me that Cataclismo’s demo is estimated to contain at least four hours of content, which is significantly longer than the whirlwind 20 minutes I played. I need more time to get used to dragging units instead of controlling them with WASD keys or controllers, but everything I’ve seen so far lays the groundwork for a unique strategy game with the kind of satisfying twist that should make it distinct.

Cataclismo launches for PC on July 16.

Jess Reyes
Jessica Reyes is a freelance writer who specializes in anime-centric and trending topics. Her work can be found in Looper…
Epic still plans to bring its Games Store to iOS and Android this year
epic games store ios android 2024 egs mobile

Epic Games affirmed its commitment to bringing the Epic Games Store to iOS and Android before the end of 2024 during its State of Unreal presentation at GDC 2024.

Steve Allison, Epic Games Store general manager, explained that the mobile version of the Epic Games Store will feature Fortnite, as well as games from "a selection of third-party partners who have expressed interest in joining us when we launch." Like the PC version of the storefront, developers who release games on the mobile version of the Epic Games Store will have 88/12 base revenue share and Unreal Engine royalties waived.

Read more
The method to Apple Arcade’s madness? ‘Bring us an incredible game’
Apple Arcade characters stand on a chess board.

Whenever Apple rolls out a lofty new idea, it invites as many skeptics as it does fans. Devices like the Vision Pro birthed naysayers from the moment it was announced, but armchair criticism has rarely, if ever, put a dent in the tech giant’s plans. It has a way of committing to its products and initiatives, even when outsiders might think no one is using them.

That’s been the story of Apple Arcade since it launched in 2019. The service came at a time when the biggest tech companies were hungry for a piece of the lucrative video game industry. While Google and Amazon tried to break in with cloud platforms, Apple laid out an entirely different vision: a mobile subscription service full of games that featured no ads or microtransactions. It sounded too good to be true – and some people at that time weren't convinced. Look back at the comments on its original tweet announcing the service and you’ll find a mess of replies ripping it apart.

Read more
Children of the Sun turns sniping into a pitch-black puzzle game
A bullet travels towards a man in Children of the Sun.

I've played a whole lot of puzzle games in my life, but I can safely say that I've never played one as pitch-black as Children of the Sun.

Published by Devolver Digital, the newly announced Children of the Sun is an unholy hybrid between a shooter and a spatial reasoning game. It follows a lone wolf with a sniper rifle on a bloody quest for revenge against an evil religious cult. He has to take out swaths of zealots one bullet at a time. It's as dark as video game premises get, but one that's steeped in a clever genre fusion. After trying its challenging and bloody first levels, you can consider my curiosity morbidly piqued.
One shot
Children of the Sun wears its tone on its sleeve. Cutscenes between levels tease out a bloody cultist story in a wordless motion comic complete with raw illustrations. At first glance, it comes off as a little overly edgy. "Evil religious cult" has become one of gaming's most overused clichés at this point -- three of the last four games I've played this year use the trope. Fortunately, developer René Rother seems to be going for more of a tone piece than a deep story here. It nails that aspect, using dark visuals and oppressive electronic music that give the world a creeping sense of dread.

Read more