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Severed finger in ‘Resident Evil 7’ demo may have been a red herring after all

dummy finger resident evil red herring 7 biohazard 10
Image used with permission by copyright holder
Capcom is still being coy about what that dummy finger in the Resident Evil 7: Biohazard demo was all about, but rest assured that you’re not alone in your frustration. The Japanese game maker announced Friday that more than 2 million people had downloaded the demo since its release alongside the E3 showing of the game.

Hands on: Resident Evil 7: Beginning Hour for PlayStation VR

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Those who are part of the Resident Evil Ambassador group received a cryptic flier Friday that seems to suggest that finger hunters may have been wasting their time, but it’s not exactly clear. The note shows a picture of a finger, with a message that reads, “The path for now is closed, but patience …,” alongside a couple of other interesting props (thanks Redditor Anfers, via Polygon).

The mystery of the “#dummyfinger” is perhaps solved considering its new moniker. It seems most likely that it was indeed a red herring, something point-and-click fans of old will no doubt be familiar with. It can be frustrating to find items in games that have no uses, but it seems like Capcom may have been pulling a fast one when it included the innocuous little digit.

The note sent out to ambassadors does suggest that there will be a “lot more coming from Resident Evil 7,” so perhaps we’ll see some sort of finger reveal in the future, but we wouldn’t be surprised if this the last we see of it.

The best we can likely hope for is that somewhere in the game, you will need to jam a severed finger into a keyhole to make it work. That would be a nice nod to the fans.

Resident Evil 7: Biohazard will be released January 24.

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Jon Martindale
Jon Martindale is a freelance evergreen writer and occasional section coordinator, covering how to guides, best-of lists, and…
Resident Evil 4’s best speedrunning glitch removed in latest update
Leon and Ashley in the Resident Evil 4 remake.

Capcom has issued a patch for the Resident Evil 4 remake, which includes a handful of bug fixes, as well as the removal of a popular speedrun glitch. The glitch previously allowed players to warp through doors, leading to some incredibly fast completion times in the remake.

Known as the Scope Glitch, players could continuously aim down the sights of a scoped weapon while standing behind a locked door to clip through it, removing the need to find keys or alternate routes. The glitch was a bit finicky to perform, but expert speedrunners were able to consistently clip through locked doors, allowing players to skip boss fights and other sections of the game.

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Resident Evil 4 shows that a remake doesn’t need to be completely faithful
Leon holding a gun in Resident Evil 4.

Back when Capcom announced its Resident Evil 2 remake, I was ecstatic. This was a game I had missed when it first came out, and it was an important part of a series I had grown to love. However, its outdated gameplay meant it was close to impossible to go back comfortably, and its age meant it was tough to play legally. If I wanted to play Resident Evil 2, I would either have to head towards emulation (which I have no patience for) or rely on the remake. The latter, as it turned out, was ideal.

You’ll find remakes across all of media, so the idea isn’t anything new. But video games are in the middle of a remake boom with studios spending a lot of money on taking existing IP and looking backward at a seemingly more frantic pace. Cynically, it’s just another way they can make money off of a beloved series, but it’s also a way to bring older, important games to newer audiences.

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Resident Evil 4 Shooting Gallery guide: locations, rewards, and tips
Leon holding a gun in Resident Evil 4.

The fact that Resident Evil 4 remake retains the original's ability to mix horror with campy fun is one of its greatest aspects. One moment you will be gripping your controller for dear life as a swarm of bloodthirsty villagers relentlessly pursue you, and the next Leon's making quips and performing suplexes. There was one small fun diversion in the original game that has been expanded and improved for the remake, which is the optional Shooting Gallery. This time there are multiple of these safe spaces to hone your aim, but also a fully developed system of challenges, scores, and, best of all, rewards. If you want to take a breather from all the horrors that await you in Resident Evil 4 remake, here's where you can find all the Shooting Galleries, what you can win, and some helpful tips.
Shooting Gallery locations

There are a total of five locations across all 16 Chapters of Resident Evil 4 remake, and they all are within the safety of a Merchant zone. Each one, except the last, will introduce a new set of three challenges, but all previous challenges from past Shooting Galleries will be present in the later ones. That means you could technically wait and only visit the final one to take on all the challenges there. Here's where you can find each individual Shooting Gallery in order of appearance:

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