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I wish Zelda: Echoes of Wisdom had Breath of the Wild’s item degradation

Zelda builds a contraption with a trampoline on it in The Legend of Zelda: Echoes of Wisdom.
Nintendo

I’ve been having a good time with The Legend of Zelda: Echoes of Wisdom, but a glaring problem has reared its head just a few hours in. The user interface for sorting through Echoes leaves a lot to be desired. By the time I cleared my first few dungeons in Echoes of Wisdom, I already felt overwhelmed by the amount of Echoes available, and I didn’t have adequate ways to sort them. As a result, I’m already finding myself relying on the same couple of Echoes rather than experimenting with each new one I come across.

Echoes of Wisdom is at its best when I can use new Echoes, or a unique combination of them, to solve puzzles or navigate dungeons in clever ways. However, the clumsy UI and overwhelming number of options with Echoes sometimes get in the way of those glorious moments. That has left me yearning for a controversial feature present in both The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom: item degradation.

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Weapon durability and degradation in 3D Zelda games

Breath of the Wild might not have featured an Echoes mechanic, but the game was still built around players exploring every inch of Hyrule and adapting to whatever they find. To encourage continued exploration and interaction, Nintendo introduced a weapon degradation mechanic. Common in survival games, this kind of durability mechanic makes tools or weapons break after a certain number of uses.

Link fights a Construct with a fused weapon in The Legend of Zelda: Tears of the Kingdom.
Nintendo

Its inclusion in Breath of the Wild is still extremely controversial. Many players dislike the fact that their favorite weapons constantly break, forcing them to find something else to use. Its sequel, Tears of the Kingdom, went on to find a clever way to solve for this. Weapon degradation still exists, but players gain the ability to fuse weapons with other items or weapons found around Hyrule. If the sword I like is close to breaking, I can fuse it with something else and create a whole new weapon.

Nintendo cleverly utilizes weapon degradation to guide players in using the Fuse mechanic rather than just encouraging exploration and experimentation as it did in Breath of the Wild. The UI in these latest 3D Zelda games is equally as lackluster as it is in Echoes of Wisdom, but the degradation system meant that UI only becomes a problem later on in the game once I had a full inventory and way too much at my disposal. In Echoes of Wisdom, I hit that point much earlier.

How that could work in Echoes of Wisdom

Echoes of Wisdom features over 125 Echoes, but there’s no great way to sort them. By default, the Echoes menu is set to “last used,” with other options being “most used,” “last learned,” “cost,” and “type.” All of these are imperfect ways of sorting Echoes. Yes, last used and most used tend to have frequently helpful Echoes for me because it gets me caught up in using the same Echoes, like the bed and Gibdo, over and over again. No matter the category, Echoes are also presented in the menu one at a time, making it a chore to find one not surfaced prominently by any of those menu-sorting options.

Echoes of Wisdom clearly wants players to continually experiment with the Echoes they find, and the game is at its best when I’m doing just that. Unfortunately, the Echoes UI gets in the way of itself. A short-term fix could be to add a “favorites” menu to for Echoes, but that would also dispel the urge to experiment with new Echoes frequently. Perhaps Echoes of Wisdom would’ve been better served had the Echoes had some sort of degradation system that made them disappear from the menu after a couple of uses.

Zelda holds a rock in The Legend of Zelda: Echoes of Wisdom.
Nintendo

It may sound blasphemous, but I think Echoes of Wisdom could have been even more engaging if Echoes disappeared from my inventory after several uses, like weapons do in Breath of the Wild. That would force me to adapt to whatever new Echoes were in every new area I came across and ensure I wasn’t relying on the same few to solve every puzzle. Yes, it might be a bummer to lose a useful Echo in a pivotal moment had Nintendo and developer Grezzo implemented such a system, but the current Echoes UI is even more frustrating. Having to think on my feet and find a useful Echo nearby rather than slowly sorting through a menu sounds more exciting.

Echoes of Wisdom has been well-received despite this problem, and Echoes are the unique gameplay draw of this title, so I’m not expecting Nintendo to change how they work in a post-launch patch. If Grezzo ever revisit the Echoes concept in the future, though, I hope it can find a way to make the system less overwhelming, just as the fuse mechanic made weapons breaking less frustrating in Tears of the Kingdom.

The Legend of Zelda: Echoes of Wisdom is available now for Nintendo Switch.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
The Legend of Zelda: Echoes of Wisdom gives Zelda her starring role
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Nintendo revealed a brand new Zelda title called The Legend of Zelda: Echoes of Wisdom during the June Nintendo Direct. This is the latest 2D entry in the series following the remake of Link's Awakening in 2019 and it will be released on September 26 exclusively for the Nintendo Switch.

Instead of another remake of a classic Zelda title, which developer Grezzo is most known for, Zelda: Echoes of Wisdom was revealed as an entirely new entry in the series. Using the same art style as Link's Awakening, Echoes of Wisdom will finally allow players to go on an adventure playing as Zelda rather than Link.

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The Legend of Zelda: Tears of the Kingdom is one of the year's most successful games, but a developer from Nintendo has confirmed that it doesn't have plans to make any DLC for it. Speaking to the Japanese publication Famitsu, series producer Eiji Aonuma confirmed this was the case because the development team had already explored all of the ideas they wanted to in the base game and is now looking to the future.

"At this time, we are not planning to release additional content. We feel like we have already fully explored and exhausted the gameplay possibilities in this world," Aonuma said in comments translated by Video Games Chronicle. "Initially, the reason we decided to develop a sequel was because we believed there was still value in experiencing new gameplay within that particular Hyrule. If, in the future, we find a compelling reason, we may revisit that world once again. Whether it’s another sequel or an entirely new title, I believe the next game will offer a completely new experience."
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The Legend of Zelda: Tears of the Kingdom is a monumental game. It unleashes player creativity with Ultrahand and Fuse, features three vast open worlds for players to explore, and still tells a rich and enthralling story that expands the mythology of The Legend of Zelda series. Still, no game is perfect. While Tears of the Kingdom will likely go down as my game of the year for 2023 and potentially one of my favorite games ever, there are still a few things that the game could do better.

And no, I’m not talking about removing weapon degradation. After spending hours upon hours with Tears of the Kingdom, some user experience quirks became more annoying and noticeable. None of them are game-breaking, but they are still areas where Nintendo can stand to improve as it updates and expand upon Tears of the Kingdom or potentially do another game in this style. Here's what I hope to see change to make this version of Zelda an even smoother and more seamless experience.
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