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Embracer Group may sell Borderlands studio Gearbox Entertainment

A picture from inside Gearbox Entertainment
Gearbox Entertainment

Gearbox Entertainment — the Texas-based game developer and publisher behind series like Borderlands, Remnant, and Homeworld — has been part of Embracer Group since 2021. That might not be the case for much longer, though, according to some new reports.

Reuters reported on Monday morning that Embracer Group has considered selling off Gearbox Entertainment as part of its restructuring plan. For the past several years, Embracer Group has made a name for itself by constantly acquiring developers, publishers, and IP, but that trend started to go the other way following a failed deal with the Saudi Arabia government-funded Savvy Games Group. Embracer is now laying off developers and shutting down studios. The most recent example of this was the closure of Volition, the Gearbox-owned developer behind the Saints Row series.

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It now seems like Embracer Group doesn’t just want to rid itself of Volition, but potentially Gearbox Entertainment as a whole. While Embracer Group is not commenting on the matter, Bloomberg leaked an internal email from Gearbox’s chief communication officer Dan Hewitt affirming that Gearbox could potentially be sold off or go back to being independent. 

The Red Prince in Remnant 2
Gunfire Games

“The base case is that Gearbox remains a part of Embracer. However, there are many options under consideration, including Gearbox’s transfer, taking Gearbox independent, and others. Ultimately, we’ll move ahead with whichever path is best for both Gearbox and Embracer,” the email states. “Nothing has been decided yet, but there will be a lot of speculation in the coming weeks.”

Gearbox Entertainment’s fate is currently up in the air, so it’s certainly a company to watch in the coming weeks and months. Regardless, it’s now starkly apparent that Embracer Group’s growth spurt is at an end if it’s considering getting rid of Gearbox despite the success of games like Borderlands 3 and Remnant II.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
Remnant 2 is a master class in great shooter boss fight design
Remnant II's Mother Mind boss fight

The more that shooters embrace RPG elements, the worse their boss fights tend to get. Instead of featuring unforgettable encounters that test players' skills and recontextualize game elements in exciting ways, many bosses in games like Outriders feel like bullet sponges that any player can beat as long as they have a good enough weapon. I haven’t experienced a truly fantastic, memorable boss fight in a shooter for some time, so Remnant II shocked me when it provided three in just a couple of hours of play.

Gunfire Games’ Soulslike shooter sequel to 2019 sleeper hit Remnant: From the Ashes builds upon the formula that its predecessor established, so fans of the first game will find a lot to enjoy here. At first, I had trouble getting into what felt like a mediocre third-person shooter with some stark, colorful levels. But after a couple of astonishing boss fights, I’m starting to come around on Remnant II.
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For those that haven’t played Remnant II, players essentially fight through a string of dungeons set across multiversal realms. Big bad bosses that play around with the third-person shooter’s mechanics are often lurking at the end of each area. At the start of my Remnant II campaign, I ventured through a realm called Yaesha and met my first memorable boss in a place called The Twisted Chantry.

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Embracer Group has already shut down former Square Enix studio
Deus Ex Go

Embracer Group has reportedly shut down the game studio Onoma, formerly known as Square Enix Montreal. The studio has best known for creating mobile games of Square Enix's Western franchises such as Lara Croft Go, Hitman Go, and Deus Ex Go.

It was announced in May that Embracer Group would purchase Square Enix's Western studios and have control of certain franchises like Tomb Raider and Deus Ex. The timing of Onoma's closure is strange given that it was renamed from Square Enix Montreal only just last month.

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Gearbox Studios on using performance capture in New Tales from the Borderlands
A character dressed as a doctor is kneeling, face to face with a girl with a red mohawk in New Tales from the Borderlands.

The AAA games industry has a clear interest in adopting more cinematic techniques. The most lauded titles of recent years -- God of War (2018) and Red Dead Redemption 2 are among them -- all seem like interactive movies in some respect. Many people point to aesthetics, like the continuous shot that frames Kratos, as clear examples of “cinematic” approaches to game design. And they are right to do so.

But the truth is that modern AAA production itself sometimes bears an even stronger, and less discussed, resemblance to cinema. Such is the case of New Tales from the Borderlands. Digital Trends sat down with James Lopez, Gearbox Software's head of production, and Amelie Brouillette, Gearbox Quebec's associate producer, to dig deeper into the team's first attempt at performance capture -- a modern technique that adds filmic detail to the already immersive world of Borderlands.

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