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Fix It Later: Resident Evil 6 patch continues 2012 trend of apologizing to fans

resident evil 6 review
Image used with permission by copyright holder

Like BioWare did earlier this year with its controversial Mass Effect 3, Capcom is now promising to release an update for its fall tent pole Resident Evil 6 in December to address myriad player complaints about the shooter. Unlike BioWare’s Extended Cut ending, though, Capcom’s release is mostly mechanical, looking to fix many of the problems with Resident Evil 6’s play.

Chief among these fixes is the ability to customize camera positions on the screen. Many complained that Resident Evil’s characters took up too much of the screen, obscuring enemies and co-op partners during the game’s frantic shootouts. Players can now zoom in or out to their heart’s desire.

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The other significant change is access to Ada Wong’s stealth-focused campaign from the outset of the game. Players originally had to complete Leon, Jake, and Chris’ campaigns before the single player-centric Ada campaign became available. There are other tweaks, including a new difficulty mode and expanded subtitle support, but these are secondary to the previously mentioned alterations.

As illustrated in Digital Trends’ review of Resident Evil 6, though, the game’s many mechanical problems weren’t what ultimately rendered Capcom’s game a lavishly produced mess. It was those foundational issues coupled with a lack of narrative, tonal, and aesthetic coherence that ultimately crippled the game. Capcom’s December patch will certainly make portions of the game easier, and potentially more fun, to play but it won’t come close to making Resident Evil 6 the game it could have been.

So why bother? Does Capcom hope that it will improve its relationship with a spurned audience with this fix or hopefully give the game a pre-Christmas spike in sales? Issuing a patch for a console game is not cheap; retaining that money and investing it in the development of its next game might better serve Capcom.

Here’s how the game business is starting to work: Massive game publisher funds massive team of game developers who in turn make massive big budget game. Game releases. Massive number of players and critics say that the game is bad. What, pray tell, is the responsibility of the game publisher and developer in this all too common scenario? Is it a good thing when a video game maker admits that they’re wrong? That they in effect charged people for a broken product that needs to be mended?

Rather than spend so much on these lavish productions, publisher/developers like Capcom and Electronic Arts would be wiser to make smaller, cheaper games that can be better polished before release.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Resident Evil 4 Separate Ways DLC: all Bug Buster bug locations
Ada Wong holds a gun in Resident Evil 4.

Much like in the main campaign of Resident Evil 4, the Separate Ways DLC features a variety of merchant requests to complete and turn in for some Spinel, which can be used to purchase useful upgrades, keys, and more. You'll stumble upon two of these requests asking you to find and kill bugs – once in Chapter 5 and again in Chapter 6. In this guide, we'll tell you where to find them.
Chapter 5 bug locations
The first Bug Buster merchant request can be found as a blue note in plain sight near the merchant toward the end of Chapter 5. After you accept the request, you'll find yourself tasked with tracking down and eradicating this chapter's three hidden bugs. When you're ready to take them out, begin by heading further into the caverns with your gun at the ready.
Bug No. 1
A little way into the caverns will be a lever you have to pull to make some giant pillars move up and down. Carefully make your way between the first and second pillars here, then look up at the ceiling to see the first bug.

Bug No. 2
After making your way through just a bit more of the level, you'll eventually head up a long flight of stairs that will lead you out of the caverns. After taking out the group of enemies on the landing here, turn around and look back at the stairs you just came up to see the second bug on the ceiling.

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Resident Evil 4: Separate Ways leaves me hopeful for a Resident Evil 6 remake
Ada Wong holds a gun in Resident Evil 4: Separate Ways.

This year’s Resident Evil 4 remake was an important victory for the horror series. Not only did it successfully reimagine a beloved classic, but it finally concocted the perfect action formula for the series at large. That’s an important milestone considering that Resident Evil has historically run into trouble when fully dropping survival horror in favor of blockbuster action (see the misunderstood, but undeniably sloppy Resident Evil 6). The remake paves the way for Capcom to once again evolve its series, taking another crack at the third-person shooter genre it struggled to nail.

In that sense, Resident Evil 4’s new Separate Ways DLC feels like a taste of what’s to come. Capcom uses Ada Wong’s solo chapter to push its action formula even further, weaving in some exciting new tricks that are already leaving me hungry for a true spinoff. It’s not the series’ finest DLC, playing more as an asset-reusing victory lap, but it gives me hope that Resident Evil’s second decent into pure action will be much more successful this time.
Grappling forward
Separate Ways follows Ada Wong, the anti-hero mercenary on a quest to retrieve a Plaga sample for Albert Wesker during the main game. The lengthy bonus episode is a remake in itself, but it's perhaps even more radical than the base game’s reinvention. Right from its completely new opening scene, it's clear that Separate Ways is diverting pretty far from the original DLC. That’s a sensible decision considering how much the new version of Resident Evil 4 reworks Ada Wong. She’s no longer a careless hired gun, but a nuanced character struggling to balance her professional responsibilities with her moral ones.

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Resident Evil 4 Separate Ways DLC: How to solve the shield wall puzzle in Chapter 4
A wall of shields

As you progress through Resident Evil 4's Separate Ways DLC, you'll eventually need to help Luis score some ingredients for a fresh batch of medicine to aid in fending off the infection ailing both Leon and Ada. As you begin your quest to find the ingredients, you'll first have to solve a lithograph puzzle to open a door leading into a room filled with shields on the wall. In this room, you'll have to shoot specific shields in a specific order to open a cabinet revealing your first ingredient: red ink. Here's how to solve the shield wall puzzle.
How to solve the shield wall puzzle in Chapter 4
After solving the lithograph puzzle and opening the door, you'll enter an area where you can interact with a printing machine to get a piece of paper that hints at interacting with (shooting) the shields hanging all along the walls of the room. The problem is that, well, there are a lot of shields in this room. To find the correct shields, turn around from the printing machine and look at the fireplace along the wall behind you. To the left of this fireplace are the five shields from the picture that you printed.

You need to shoot three of these shields in the following order:

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