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Forza Motorsport includes a one-button accessibility option and ‘CarPG’ hooks

Summer Gaming Marathon Feature Image
This story is part of our Summer Gaming Marathon series.

While Forza games are a dime a dozen, Forza Motorsport could be the most pivotal installment of the series to date. Set to launch on October 10, the racing simulator is aiming to change the trajectory of Xbox’s long-running series. It’s being positioned as a live-service platform that’s built to last for a good chunk of the Xbox Series X’s life cycle, if not the entire thing. It’s a similar approach that Halo Infinite was poised to take, though Forza Motorsport seems like it’s in a much better position to pull it off.

Forza Motorsport - Official Trailer

To do that, though, this edition of Forza Motorsport needs to be the most tuned-up version yet, and developer Turn 10 Studios seems to understand that. At a demo session during the Xbox Games Showcase, the studio walked press through the newly retooled version of Forza, which is filled with impactful innovations that could give it a very long tail. That includes a new approach to car customization, surprising RPG components, and a potentially groundbreaking new accessibility feature that could raise the bar for racing games at large.

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New paint job

The demo I saw largely revolved around Forza Motorsport’s career mode, Builder’s Cup. This time around, players don’t just roll through a series of races. Instead, goals are split up into three phases: Practice Sessions, Challenge the Grid, and Races. Those three phases make up what sounds like a natural gameplay loop.

In Practice Sessions, players get a chance to test drive their car around a race track. Every corner of the track becomes its own objective, as an on-screen UI tracks players’ best time. This mode isn’t just meant for practice, though. Cars level up this time, and players get experience points for driving tasks like completing turns. Turn 10 calls it a “CarPG” and jokes that corners are like enemies in Forza Motorsport. It’s all meant to add a layer of progression that encourages players to improve their skills.

Cars race on a track in Forza Motorsport
Xbox Game Studios

When players are ready to race, they’re sent to phase two of career mode: Challenge the Grid. Here, they can set different options for the race, which affect their payout. For instance, players can change their starting position in a race, change AI difficulty, tweak the penalty system, and more. The more difficult players make the race conditions, the higher the payout becomes. It’s a smart risk-reward system that lets players bet on themselves. Then, the Races this series is known for will begin.

Turn 10 wants Builder’s Cup to last a long time, so it’s planning to adopt a more aggressive update schedule from day one. The mode will get content like new cars and tracks weekly rather than relying on a seasonal cadence. With that flow, the studio’s hope is to support this version of Forza Motorsport for a long, long time. Turn 10 says it went into development imagining it as the last game it would ever ship and says there are currently no plans to make a direct sequel. It’s in it for the long haul, and the team is confident that it knows how to make that happen.

A few more innovations will help Turn 10 achieve that goal. The first comes from a newly retooled car customization system, which the team describes as a “built, not bought” system. If a player decides to uninstall a part from their custom car, they’ll have all of the car points they spent on it completely refunded. The developers once again compare it to an RPG system, explaining it as players getting to “respec” their cars anytime. That should give drivers more freedom to freely experiment without penalty.

An inside-the-car perspective of Forza Motorsport.
Xbox Game Studios

The most exciting tidbit, however, comes from Forza Motorsport’s approach to accessibility. When asked about the subject, Turn 10 called the game “the most accessible racing simulator ever.” In addition to including previous innovations, the new installment adds a notable one-button option to its suite of accessibility tools. That setting lets players only control one function while letting AI take care of the rest. For instance, a player could choose to only use a button to control the car’s gas, leaving the computer to control the brakes. That control scheme should give a wider array of players to get into a tough, technical genre.

All of those changes and innovations seem like a step in the right direction for Turn 10 as it embarks on its most ambitious Forza game to date. It’s most certainly feeling like a game that’s built to last rather than an annualized racing game that’ll have a new model next year. If it’s all executed with pinpoint precision, that could help Forza Motorsport take first place in Xbox Series X’s live service race.

Forza Motorsport launches on October 10 for Xbox Series X/S and PC.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Xbox and Bethesda’s Developer_Direct: how to watch and what to expect
The four hero characters in Redfall dragging a vampire, who's reaching towards the camera with clawed hands.

Microsoft has confirmed rumors that it will be holding a game showcase later this month. Called a Developer_Direct, this livestream will take place later today and feature updates on Xbox Game Studios and Bethesda games launching over the next few months, like Redfall.  Xbox doesn't typically do that many games showcases outside of events like E3, so this Developer_Direct seems like Microsoft's own take on the Nintendo Direct or State of Play formula.
That said, it's being a bit more transparent that it will be a bit slower-paced than Nintendo or PlayStation's shows typically are. For those planning to watch the show live today, this is how to watch Xbox's Developer_Direct Showcase as well as what you can expect from games like Redfall, Forza Motorsport, Minecraft Legends, and The Elder Scrolls Online at the event. 
When is Xbox and Bethesda's Developer_Direct? 
Xbox Game Studios and Bethesda's first-ever Developer_Direct will air live and for free later today, January 25, at 3 p.m. ET / 12 p.m. PT. 

How to watch Xbox and Bethesda's Developer_Direct
The Developer_Direct showcase will be officially livestreamed by Bethesda and Microsoft in the following four places: 

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Xbox and Bethesda’s Developer_Direct is their most important showcase ever
A screen capture from the Redfall gameplay reveal.

Xbox Game Studios and Bethesda just announced that their first-ever Developer_Direct showcase will be held January 25, giving Microsoft footing in the game showcase space outside of events like E3 and Gamescom. After a rough year for Xbox first-party studios, this Developer_Direct will finally give us another very deep look at games like Redfall, Forza Motorsport, and Minecraft Legends, whichwill start to form its game lineup for this year, whetting our appetites for what's to come to Xbox Series X, Xbox Series S, and Xbox Game Pass in 2023. Although the seeming lack of any brand new first-party announcement might make this Developer_Direct not feel that exciting to the average player, this is a critical showcase for Microsoft if it wants to win jaded fans back.
So far this console generation, Microsoft has been inconsistent in terms of both content and transparency about the state of its games. We've gotten a couple of exhilarating bursts of info on new upcoming exclusives at the past couple of Xbox summer showcases, and fall 2021 had a solid lineup of releases in Deathloop, Forza Horizon 5, and Halo Infinite. But these flurries of excitement are overshadowed by large droughts in terms of releases and reports that cast doubt over the state of some first-party games' development. That's why Developer_Direct will be so crucial for Microsoft. This show will allow it to refocus players on a (hopefully) more consistent release lineup and start to give fans a consistent showcase cadence to be excited for. 

The content factor
Digital Trends has done plenty of writing highlighting how 2022 was a very weak year for Microsoft. The delay of Redfall and Starfield in 2022 really ruined that year, even though Pentiment and As Dusk Falls were good games. For more mainstream gaming fans, though, Xbox Game Studios and Bethesda's 2023 looks way more exciting. Games like Redfall, Forza Motorsport, Minecraft Legends, and Starfield have 2023 release windows, while long-announced games like Senua's Sacrifice: Hellblade II, Contraband, and Avowed seem like they've been in development long enough to not be too far off. However, Xbox Game Studios and Bethesda haven't shown us how this year will be paced out in terms of releases, and players were not pleased with Microsoft's lackluster presence at The Game Awards 2022
That's the first major task of Developer_Direct. While no release dates were technically promised in its announcement, this show is a prime spot to let Xbox fans know precisely when they can get their hands on these long-awaited first-party titles. One of the most exciting parts of a Nintendo Direct is consistently seeing Nintendo's lineup for the next few months take form in real time, giving fans a bunch of neat titles to experience before the next inevitable showcase. Xbox is sorely in need of something like that, and Developer_Direct provides the perfect opportunity to do so, mainly because it seems to be focused less on the number of announcements and more on delivering info about games people are already interested in. 

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Microsoft is building toward a spectacular 2023 for Xbox
A car rendered in beautiful detail in Forza Motorsport for Xbox Series X.

It's looking like 2023 could be an outstanding year for Xbox, even if that comes at the cost of 2022's lineup. During the Xbox and Bethesda Games Showcase on June 12, Microsoft only showed games it expects to launch within the next 12 months. Many of these games were from Xbox Game Studios, and with the exceptions of As Dusk Falls and Pentiment, they all are set to release in the first half of 2023. Many other Xbox Game Studios titles are confirmed and assumed to be slated for 2023, too.
Next year looks like it may be when Xbox's bold acquisitions and Xbox Game Pass-driven strategy finally starts to pay off massively. Microsoft just needs to follow through on its promises with consistency first. 
The games
The first six months of 2023 are shaping up to be fantastic for Xbox players. During the Xbox & Bethesda Games Showcase, Microsoft reiterated that Redfall and Starfield are still coming in the first half of next year. It then confirmed that Forza Motorsport will launch in spring 2023 and announced first-party strategy games Minecraft Legends and Ara: History Untold for the first half of 2023. Things aren't looking too shabby on the Xbox Game Pass front either, as games like Wo Long: Fallen Dynasty, Flintlock, Ark 2, Ereban: Shadow Legacy, Ravenlok, The Last Case of Benedict Fox, Cocoon, Persona 3 and 4, and more are all launching on the service on day one throughout the first half of 2023 from third-party partners. The Activision Blizzard acquisition may also be completed, so its games will also start coming to Xbox Game Pass.

While Microsoft was extremely quiet throughout the first half of 2022, that certainly won't be the case next year. We have a very clear picture of what early 2023 will look like for Xbox, and it's one of the most promising starts for its platforms ever. Microsoft also has the potential to continue that momentum throughout the rest of the year, with Avalanche Studios' Contraband already having a 2023 release date. We'd also love to see games like Hellblade II: Senua's Sacrifice and Perfect Dark make the cut for 2023 releases. If all of this pans out as expected, 2023 might be a standout year for Xbox as we finally start to see the fruits of its acquisitions, renewed Xbox Game Studios publishing, and lots of high-profile day one Xbox Game Pass games.
Unfortunately, it's hard to already give Microsoft too much credit for its 2023 Xbox lineup just yet because of one big problem Xbox Game Studios has faced: consistency. 
The exceptions
Despite the excitement about how awesome 2023 may be for Xbox, I also don't have complete faith that Xbox Game Studios will follow through with everything it's promising. Many Xbox Game Studios games have reportedly had development issues, and several games have been pushed back. Delays are why we're in the 2023 release situation with Redfall and Starfield in the first place! Of course, outside factors like the COVID-19 pandemic have likely had a negative impact on game development, but it's tough to trust that all of these games will land in their promised release windows when Xbox has repeatedly delayed heavy hitters like Halo Infinite and Starfield.
Games like Avowed and Hellblade II also don't have release windows, so those could easily slip into 2024 and make Xbox's fall 2023 lineup less impressive than we're anticipating. We also don't know if Microsoft can keep up that cadence of releases into 2024 and beyond.

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