cua cà mau cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau cua cà mau cua tươi sống cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau
Skip to main content

Id Software co-founder Tom Hall talks about life, death, and the rebirth of Commander Keen

tom hall secret spaceship club
Image used with permission by copyright holder

In 2013, id Software’s games endure. DoomQuake, and Wolfenstein 3D, two decades away from their reign in the 1990s, still inform how video games get made. Those games would never have existed were it not for id’s first technological breakthrough, Commander Keen. Today it’s easy to make a great 2D platformer like Super Mario Bros. in Flash or HTML 5, but getting a PC game to support scrolling backgrounds back in 1990 wasn’t nearly as easy. Designer Tom Hall’s baby was a monumental achievement in its time.

Hall’s name may not adorn as many headlines as fellow id founders like John Romero and John Carmack, or even later id employees like American McGee, but he was instrumental in the development of some of the most important and influential video games of all time. Despite leaving id over creative differences, there may not be a Doom today without Hall. He also directed Wolfenstein 3D, which makes him one of the godfathers of the first-person shooter genre. But despite that, Hall’s first love was Commander Keen. 

Recommended Videos

I wonder how many great ideas get lost because people are playing Angry Birds in the john!

Now it’s back. Sort of. Hall has been away from the video game industry for a long while now, but he’s spent much of the past twelve months trying to break back in with a number of Kickstarter-backed projects. The first was the RPG Shaker, which fell $750,000 shy of its $1 million funding goal (The Secret Spaceship Club Kickstarter page can be seen here). Now, Hall is trying to fund a Keen spiritual-successor, Secret Spaceship Club, and the Little Big Planet-style game creation tools that go with it, World of Wander. But with 3 days and over $350,000 to go, it looks like the package of Worlds of Wander and Secret Spaceship Club may also miss the mark on Kickstarter.

Digital Trends spoke with Hall this week about returning to his roots, the challenges of crowdfunding, the future of video games, and how recovering from illness can change the creative process.

What inspired you to make Secret Spaceship Club and the Worlds of Wander project? Why return to the style of Commander Keen in 2013?

I love that style of game, and there’s a community hankering for that style. Worlds of Wander isn’t locked down to a style, other than platforming. “World Themes” will mean it can look like whatever style you wish. But I wanted to get back to the fun, quirky little sci-fi platformer, and [id Software-owner] ZeniMax was not willing to talk about selling the IP. So Secret Spaceship Club was born.

secret spaceship club main
Image used with permission by copyright holder

After seeing fan games pop up that worked hard to change the original graphics, and doing an overview of current tools, it seemed to me there was a need for a game creator that simplified the process down completely, but with an advanced mode once you got your feet wet. It’s time to empower people to create and share games, as easy as they can share MP3s or digital photos.

With just days left, the Worlds of Wander Kickstarter is more than $350,000 shy of its goal. What will happen to the project if it doesn’t hit the goal?

If it doesn’t fund, we’ll keep doing it as a back-burner project. But we really believe in this concept.

It’s been a year since the Kickstarter boom of resurrecting late-’80s, early-’90s game properties started with Wasteland 2Double Fine Adventure, and others blowing up. How has crowdfunding changed the game industry? Will crowdfunding stick around?

I think it is cresting a bit, but it will stick around. A few high profile projects will get funded, and lots of little ones. It’s a great concept!

What are the inherent challenges in using public investment to make a game?

People want to see your project done before you get the money to fund doing it! And it’s a full-time job answering folks and so on. Also, conveying exactly what you see the final project looking like without having it yet!

How is your creative process different today compared to when you were working with Ion Storm fifteen years ago? Compared to working with id twenty years ago?

…Once I knew I was in the hospital and wasn’t going to die, it was fascinating.

Ideas come to me in the same way. I had the fortune to be able to talk to Terry Gilliam at a movie festival event, and his was the same too. You have the initial concept, and then things appear that stick onto it to define it more and more, and one important one clicks in and BOOM: You have it. And millions of this-just-makes-sense ideas flow from it, and the game design document flows out of it. Most of my big ideas come to me in the shower and the bathroom. I wonder how many great ideas get lost because people are playing Angry Birds in the john!

At ION, it was creating a project for a huge team, so that means a lot of delegating. At id, it was a lot quicker. We needed an idea, I came up with one quick and we’d go forward. The first time we looked around for a matching theme was Wolfenstein 3D.

The first fifteen years of your career were spent working on cutting edge technology. The definition of cutting edge technology in video games is different now; it’s no longer about better graphics and AI, but better services and creative tools. What makes Worlds of Wander cutting edge?

The large amount of work we are doing to make it easy and “automagic” to make data. It should be as fun to edit as it is to play.

Your games have always been primarily for single players, but people seem to think that the purely solo game is going extinct. What is the future of the single-player game?

I, in no way, think the single player game will go extinct. It is true that FPS games need a multiplayer mode, but for other genres, there’s still tons of room for single-player only.

Why do people still play platformers? Why does the genre endure?

I think it’s the genre most akin to playing with toys. It allows vast exploration and achievement, and gives people a character to escape into [it] for a little while. Also 2D platforming creates limits while letting you spend your time on ideas to make the game novel. You aren’t concerned as much about the game engine and high technology as you are about ideas.

commander keen screenshotCommander Keen was the first quality, smooth-scrolling platform game on the PC, and to a group of its fans, it meant a lot. I have people ping me almost every day with kind comments. To some folks, it made their childhood, when they didn’t have anywhere else to escape. Those letters are heartwarming and mean the world to me. If it has no other legacy, that’s plenty.

There’s an active community of Keen modders, too. So whether the young folks bond with Keen, there’s a generation that remembers him, I think.

What happened with Shaker? Are you and Brenda Brathwaite planning to revisit the project at some point?

Last we talked about it, Brenda was going to make that a paper game. An RPG is so expensive to make, it was a stretch to try a Kickstarter for it.

rpg shaker
Image used with permission by copyright holder

I understand that you had a stroke in 2010. How did your illness and recovery change you as an artist?

Well, once I knew I was in the hospital and wasn’t going to die, it was fascinating. I had a lower left pontine stroke, so it affected muscles on the right side of my body. Seeing them re-connect or re-learn was fascinating. A few days after the stroke, suddenly it was “OH! That’s how you use a spoon!” I rehabbed three times as hard as whatever they told me to do. 

It taught me to do things now. I couldn’t get Keen back, so Secret Spaceship Club had to happen. I got the camera I always wanted. I am looking at the projects I want to finish and things I want to do more actively. And every birthday is awesome. I get one more!

What will video games look like in 2023?

Ten years from now, we may be moving to a data-centric world instead of a device-centric world. You own stuff, but it’s not local unless you want it to be. It will be too soon to beam images directly into the brain, but it won’t be far off. Phones may be more like the badges in Star Trek: The Next Generation. Games will be on cool bendable screens as thin as paper. All devices will have your data, your media, and your games. That’s why I want to get a head start on that idea with Worlds of Wander.

If you could make any video game, free of the constraints of technology, what would it be? Anything you can imagine.

I want to make all sorts of games, but one closer to the spirit of your question I would make is an MMO mapped to the real world. Your house is yours. People can make their own scenarios in public areas. You can visit anywhere that isn’t government-banned. You can participate in other cultures, see how good or bad it is in other cities. Re-spec your race and class and gender to see what that is like. You could experience what it’s like to live in a palace, or try to survive in a third-world country. And then time-shift to other eras and do the same. I figure that would only cost a half a billion to make well. Any takers?

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Valve takes stern stance on season passes and DLC in new guidelines
The Steam Deck OLED on a pink background.

Valve is taking a stance against season passes on Steam, implementing new guidelines for developers that'll force them to be clearer about what's in season passes and offer refunds if those plans change.

"If you aren't ready to clearly communicate about the content included in each DLC AND when each DLC will be ready for launch, you shouldn't offer a Season Pass on Steam," Valve wrote in the documentation.

Read more
There’s a horrific beauty in Stalker 2: Heart of Chornobyl’s bugs
A mutant with a split jaw screams in Stalker 2.

I was still getting my bearings in Stalker 2: Heart of Chornobyl as I searched an abandoned building in the dead of night. Using my pitifully dim flashlight to scan the faded walls and floors, I hit a dead end and turned to retrace my steps back outside and onto the critical path. That's when I saw something curious: A box was falling from nowhere in particular to the ground. I noted that the room was littered with boxes and other refuse upon entering, but they were all scattered on the floor. Seeing one falling for apparently no reason startled me, but I calmed myself thinking it was a simple physics bug that crops up fairly often in giant open-world games such as this. Stalker 2 already had a reputation for being buggy, after all.

Not five minutes later my expectations flipped on their head when I watched a can lift itself off a table, hover for just a moment as if to mock my previous assumption, and then hurl itself at me and knock out a chunk of my health. That was not a bug despite it appearing exactly like one I had encountered in many games prior. This was an invisible enemy known as a Poltergeist whose invisible nature and method of attack mimicked what a typical bug looked like. Suddenly, I had to question my instincts whenever I came across something unexplainable. I couldn't take anything for granted and that distrust in myself added a new layer of horror.

Read more
Wordle Today: Wordle answer and hints for November 22
Someone playing Wordle on a smartphone.

We have the solution to Wordle on July 16, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "SPINE." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter P.
Today’s Wordle uses two vowels.
Today's Wordle is something you might find in an oyster.

Read more