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League of Legends: Wild Rift to bring the popular MOBA to mobile, consoles

Riot Games is finally taking its popular MOBA to mobile devices and consoles with League of Legends: Wild Rift, which is set to launch in 2020.

Rumors of a mobile version for League of Legends surfaced in May, as Riot Games was said to have entered a partnership with Tencent to bring the MOBA to iOS and Android. The project has finally come to fruition.

League of Legends: Wild Rift | Announce Trailer

The five-on-five gameplay of League of Legends for the PC was rebuilt specifically for iOS, Android, and consoles, with a new map named Wild Rift based on Summoner’s Rift, streamlined for faster matches of 15 minutes to 20 minutes. The game will feature a dual-stick control scheme, refreshed models and animations, and the ability to jump into matches in seconds.

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Riot Games will launch League of Legends: Wild Rift as a free-to-play game, similar to its PC version. All the champions may be earned through gameplay, with the option to purchase champions and cosmetics. The game will roll out with about 40 champions based on their PC counterparts, with some tweaks to be more friendly with the new controls.

League of Legends: Wild Rift will not go cross-platform with the MOBA on PC, to keep gameplay fair. Riot Games said that it will try to coordinate event themes and releases between the two versions though and that it will look into cross-platform play between mobile devices and consoles.

Riot Games has not locked down the minimum specifications for the mobile version, but it is aiming for the equivalent of the Samsung Galaxy A7 for Android with 1 GB RAM, Qualcomm Snapdragon 410, and Adreno 306 GPU. For iOS, the target is iPhone 5S and later.

Limited alpha tests and beta tests will soon run in select countries, with Riot Games aiming to launch the full mobile version in most regions by the end of 2020 and a console release to come sometime afterward. The developer has not specified the specific consoles on which the title will be available, though it promises to reveal more information in 2020.

The announcement of League of Legends: Wild Rift is part of Riot Games’ 10-year anniversary celebration for the popular MOBA. The festivities included a teaser for a character-based shooter codenamed Project A, which appears to be a cross between Overwatch and Counter-Strike: Global Offensive.

Aaron Mamiit
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Bandle Tale is unlike anything you’ve seen in the League of Legends universe
Key art for Bandle Tale: A League of Legends Story.

Bandle Tale: A League of Legends Story is the latest game from League of Legends indie game label Riot Forge, and it’s decidedly different from everything that came before it. While Riot Forge games like The Mageseeker, Convergence, and Song of Nunu have been more intense action League of Legends affairs, Bandle Tale is a comedic, cozy adventure with gameplay that shares more in common with Stardew Valley than League of Legends.

The adventure is set in Bandle City, which is home to the adorably weird species of Yordles that League of Legends players are probably familiar with at this point. Rather than being some grand coming-of-age story for an iconic League of Legends champion, this one is about a Yordle trying to unite Bandle City by throwing a whole lot of parties. I recently got a hands-off look at the game, which affirmed that Bandle Tale is the most distinct game to come from Riot Forge yet because of how it unabashedly embraces cozy game mechanics.
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At the start of my demo, I was introduced to the Yordle players take control off, a knitting apprentice who has just ended a 101-year internship. After the portals that connect Bandle City are destroyed, players sets off to reconnect all of the different regions of Bandle City. Bandle Tale is going to be a 40-hour adventure, so I didn’t see enough to get a full sense of the game’s story. Rowan Parker, Riot Forge’s head of creative, previously told Digital Trends that the game will retain developer Lazy Bear Games’ trademark sense of humor. What I got a better sense of is how an emphasis on customization, cozy gameplay, and resource gathering and spending makes Bandle Tale stand out from all the Riot Forge games before it.

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Key art for Song of Nunu: A League of Legends Story.

From the moment Riot Forge’s Rowan Parker finished playing Tequila Works’ RiME, he knew he had to make a game with the studio.

“I played RiME and was like, ‘Oh my god, this game is incredible. I wonder if they would want to work with us?” Parker told Digital Trends during a recent interview over video chat. “Tequila Works is really good at telling these tight, human stories that bring you up close to all of the emotion. Working with them to tell stories with our characters is kind of a dream situation.”

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Key art for Bandle Tale: A League of Legends Story.

During the September 14 Nintendo Direct, publisher Riot Forge popped up with not one, but two announcements. Song of Nunu: A League of Legends Story got a November 1 release date, while a brand new game starring Runeterra’s adorable Yordles, titled Bandle Tale: A League of Legends Story, was announced. Ahead of these reveals, Digital Trends spoke to Rowan Parker, Riot Forge’s creative director, and learned more about the newly announced game.

Bandle Tale: A League of Legends Story | Official Announcement Trailer

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