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Echoes of Wisdom actually started out as a dungeon editor

Key art for The Legend of Zelda: Echoes of Wisdom.
Nintendo

Many released video games look very different from their prototypes, or even just earlier builds, and that was also the case with The Legend of Zelda: Echoes of Wisdom, set to release later this week. In fact, the game originally started out as a dungeon creator and editor.

In a series of interviews published by Nintendo starting Monday, the development team at Grezzo discusses some of the challenges they faced when working on their first original title. They had previously been behind many Zelda remakes, including Ocarina of Time 3D and 2019’s Link’s Awakening, but this was the first time they were trusted to come up with their own idea. Arguably the biggest was what to do with their first chance.

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The team came up with an idea for a feature where Link would copy and paste objects from the outside world into a dungeon, but that eventually evolved into the “echoes” concept. “As I played, I started thinking that while it’s fun to create your own dungeon and let other people play it, it’s also not so bad to place items that can be copied and pasted in the game field, and create gameplay where they can be used to fight enemies,” Zelda series producer Eiji Aonuma says in the interview.

“Creating dungeons was fun, but being able to copy various objects and use them in different places was even more fun,” co-director Tomomi Sano adds.

Of course, with an original concept came more obstacles. How do the developers allow the players to copy and paste objects without crashing the game? There were questions about how to create echoes that people will want to use, and how to keep them engaging enough that players will want to try out multiple echoes instead of just using one repeatedly. The developers also had to figure out how echoes would work across different environments, and if they should implement any restrictions on player freedom — something that has become a core tenant of the series, especially after Breath of the Wild. In the end, the developers decided to let players run wild.

Sano explains that the team thought of the popular player exploit from Breath of the Wild‘s Myahm Agana Shrine. While players had to move a ball throughout a series of obstacles on a tilting board, they could also just flip the board over and complete the puzzle more easily.

“If this kind of solution isn’t allowed, then it’s not fun,” Aonuma says.

Echoes of Wisdom is a game of many firsts. It’s the first original Zelda title developed by remaster/remake studio Grezzo, the first Zelda game with a female director, and the first Zelda title starring Princess Zelda as the main playable character. It’ll release on Nintendo Switch on September 26, 2024.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
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Link stuck on a big black and purple crack in a dungeon floor in The Legend of Zelda: Echoes of Wisdom.

The Legend of Zelda: Echoes of Wisdom is the first game to have Princess Zelda as the playable protagonist. Despite the series being supposedly about her legend, the hero has always been Link. In a Nintendo Ask the Developer interview published Tuesday, developers on the game at Grezzo explained why Link had to hit the sidelines.

While it was also just a matter of time for Zelda to star in her own game, the team also realized early on that if they wanted to go with the echoes concept -- the ability to copy and paste objects into the world to use for puzzles and combat -- Link couldn't be the one with that ability. He already has a sword and shield, after all.

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Key art for The Legend of Zelda: Echoes of Wisdom.

We almost had a The Legend of Zelda video game where players could create their own dungeons. The Legend of Zelda: Echoes of Wisdom, which launches later this week, lets players obtain "echoes" of items and enemies, which they can explore, fight, and solve puzzles with. A new Ask the Developer interview from Nintendo revealed that this gameplay idea came from the original concept for Echoes of Wisdom: an "edit dungeon" concept where "players could create their own The Legend of Zelda gameplay," according to Grezzo game director Satoshi Terada.

Ultimately, the team went in a different direction after recognizing the potential of the echoes mechanic created for the "edit dungeon" concept. While I'm still quite excited to play Echoes of Wisdom, part of me is disappointed that we aren't getting a The Legend of Zelda dungeon maker game. It's OK that Echoes of Wisdom went in a different direction, but this is an idea Nintendo should certainly return to in the future.
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It's not uncommon for game developers to experiment with different gameplay concepts or ideas early on in development to find what works. Terada explained that in one of these early concepts, "Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons." Later in the Ask the Developer interview, Nintendo director Tomomi Sano said that this "concept involved copying various things during your adventure out on the game field, then bringing them back to create a dungeon in a dedicated place."

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Key art for The Legend of Zelda: Echoes of Wisdom.

Every new Zelda game feels like an event, and yet Nintendo managed to keep a new mainline entry hidden almost all the way up until its release. The Legend of Zelda: Echoes of Wisdom is not the same size and scale as the 3D entries like Breath of the Wild or Tears of the Kingdom -- it's actually the long-awaited continuation of Zelda's 2D titles. The last game we got in this style was 2019's The Legend of Zelda: Link's Awakening, which was a remake of the 1993 Game Boy title.

The Legend of Zelda: Echoes of Wisdom caught the attention of everyone at the June Nintendo Direct where it was announced for many reasons, chief among them being Zelda taking on the starring role instead of Link. The perspective and style might look familiar, but there's a lot to learn about Zelda: Echoes of Wisdom before you jump back into Hyrule.
Release date
Zelda: Echoes of Wisdom will be released on September 26, 2024.
Platforms

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