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‘Lego City Undercover’ returns with a remastered multiplatform release in 2017

lego city undercover returns with a remastered release in 2017 legocityu
Image used with permission by copyright holder
Warner Bros’ acclaimed Wii U title Lego City Undercover is getting a second chance in the spotlight with a remastered release for the PlayStation 4, Xbox One, and Nintendo Switch in 2017.

Developer TT Games is also producing a Windows PC version in preparation for a Steam release next spring.

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Lego City Undercover is an open-world game that replaces the genre’s traditional shooting mechanics with kid-friendly melee combat and driving sequences. The game features a lengthy single-player campaign that expands on the gameplay seen in previous series releases like Lego Batman and Lego Star Wars while presenting a fresh take on open-world exploration.

Despite winning over critics, Lego City Undercover underperformed at retail and big-budget early Wii U releases like ZombiU and Batman: Arkham City Armored Edition ultimately shared the same fate due to the console’s poor initial sales. After struggling for years to find its niche, Nintendo recently revealed that it is ending production of the Wii U as it shifts focus toward its next console, the Nintendo Switch.

Though Lego City Undercover was a commercial failure, the former Wii U exclusive attained cult status in recent years. As aftermarket copies began to fetch high prices at online auctions, Lego City Undercover was reissued as a budget-priced Nintendo Selects title, spurring a new wave of popularity more than three years after its initial release.

Publisher Warner Bros. intends to capitalize on this newfound popularity with a remastered version of Lego City Undercover hitting retail next year. The remastered port of Lego City Undercover is currently one of the few games that was officially announced for the Nintendo Switch, joining other expected launch-window titles like Just Dance 2017 and The Legend of Zelda: Breath of the Wild.

Lego City Undercover will premiere for the Xbox One, PlayStation 4, and Nintendo Switch in spring 2017.

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Overwatch 2 is going free-to-play. Here’s why
Wrecking ball and his ball mech.

Overwatch 2 is going free-to-play this October. The upcoming competitive shooter from an embattled Activision Blizzard was expected to launch in 2023, but we learned that it was coming a bit earlier than expected and would be free during the Xbox & Bethesda Games Showcase on June 12. Still, this is a shocking shift for one of Blizzard's biggest franchises and one that has a lot of implications for the pace of updates and new content. Ahead of a livestream that gives more details about the free-to-play shift, Digital Trends spoke to some members of the development team, including Game Director Aaron Keller and Overwatch VP and Commerical Lead Jon Spector, to learn why exactly the Overwatch 2 team decided to embrace free-to-play.
Overwatch 2: Reveal Event | June 16
The best option
At launch on October 4, Overwatch 2 players can expect three new heroes (including a support character teased in the release date trailer), six new maps, over 30 new skins (including a mythic skin for Genji), the Push game mode, and the game's first battle pass. Barring any issues that cause the team to reschedule, the second season will begin on December 6 and introduce another new tank, a new map, and a battle pass with over 30 new skins. More heroes, maps, modes, and the PvE story campaign will start to roll out throughout 2023.
Blizzard plans to make seasons last nine weeks, with three or four new heroes added yearly. If you play games like Apex Legends or Valorant, this cadence of releases should be familiar to you. Keller and Spector claim that other successful free-to-play games aren't what caused Blizzard to make this shift. Instead, they say factors like lowering the barrier of entry for interested players and not wanting to hold on to finished content played a part in Overwatch 2 going free-to-play.

"We don't want to develop things and try to pool it together into a big box release; we'd rather just put content out when it's ready and do it as quickly as we can," Keller says. "As we kept working on some of the more innovative gameplay for the PvE side of Overwatch 2, it meant that it was going to take longer for any of our PvP features to go public. We want to release stuff as frequently as we can, but it was taking us too long to be able to get it in front of our players."
The original Overwatch has floundered since it stopped getting significant content updates in 2020 so Blizzard could focus on Overwatch 2. By releasing the sequel as a free-to-play game this year, that long wait ends -- and players won't have to worry about it happening again for a long time. The developers also stressed that Overwatch 2 would feel more like a sequel than an update when it launches, thanks to the new content and rework into 5v5 matches. Spector explains that many systems fell in place simultaneously, like cross-play, cross-progression, and the seasonal model, so it made sense to lower the barriers to entry and launch free-to-play this year.
"We are dedicated to putting out content frequently and consistently in perpetuity."

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JoJo’s Bizarre Adventure All-Star Battle R improves an already great fighting game
Jotaro Kujo stands before a battle in JoJo's Bizarre Adventure All-Star Battle R.

While Street Fighter 6 was the talk of the show floor at Summer Game Fest Play Days, another fighting game also managed to impress me at the event. That title was JoJo's Bizarre Adventure All-Star Battle R, a fighting game based on the popular and heavily-memed anime and manga series JoJo's Bizarre Adventure. The original JoJo's Bizarre Adventure All-Star Battle was first released in Japan in 2013, scoring a rare perfect score from the popular Japanese outlet Famitsu. Anime fighting games vary wildly in quality, but this was considered one of the better ones thanks to its thoughtful and rewarding gameplay.
JoJo's Bizarre Adventure All-Star Battle R continues that game's legacy as an enhanced remaster that does more than visually update the game and turn servers back. JoJo's Bizarre Adventure All-Star Battle R adds in new characters, voice acting, and gameplay tweaks that almost make it feel like a different game. In the years since the 2013 game this is based on came out, both JoJo's Bizarre Adventure and the fighting game genre got a lot more popular. Thankfully, my demo showed that this fighting game has only gotten better with age.
To be continued 
Although JoJo's Bizarre Adventure All-Star Battle R didn't get a remake-level visual overhaul, fans should still appreciate many of the graphical tweaks and just how pretty this game is. Even though I was playing a PS4, JoJo's Bizarre Adventure All-Star Battle R was one of the best-looking games at Summer Game Fest Play Days. The anime already has an extremely distinct art style and features a cast of overly-muscular characters, so it transitions to a fighting game almost perfectly. Pulling off special moves that you've seen in the manga and anime or calling out a stand yourself is super satisfying, and JoJo's Bizarre Adventure All-Star Battle R will show them in all of their extremely detailed glory.
JoJo's Bizarre Adventure: All-Star Battle R - Early Access Demo
Even the voiceovers and character models got updates to match the voice acting and styles fans will remember from the anime. We don't get many video games based on JoJo's Bizarre Adventure, so it's nice to see this one put in extra care to respect the source material and improve upon the original release. That said, graphics will only get you so far in a fighting game. It's the gameplay mechanics that really ensure a fighting game lives or dies.
Thankfully, JoJo's Bizarre Adventure All-Star Battle R is a lot of fun to play.
The 2013 original was a 3D fighting game that plays more like Virtua Fighter than Jump Force. The standard attacks, combo, block, and dodge moves to be expected from fighting games are here, but characters can also summon their stands and basically get a second fighter to attack and zone with. Fights also have some other cute oddities, like having an assist character to strengthen some of your attacks or being able to taunt the other player when they are knocked down to take away some of their special meter gauges. That taunt feature specifically is not only hilarious but feels very JoJo and adds palpable benefits to what's usually just a visual gag in fighting games.
JoJo's Bizarre Adventure All-Star Battle R does add a couple of new gameplay additions that players will definitely notice, including hit stops and jump dashes that give that game more competitive depth, as well as flash cancels that let players quickly cancel their current combo if they don't want to change their approach or the moves they are using

I didn't have enough time to kit out and learn combos and how to string them together, but I can clearly recognize just how these features will positively deepen JoJo's Bizarre Adventure All-Star Battle R's meta. With auto combos for new players and revitalized online play too, JoJo's Bizarre Adventure All-Star Battle R hopefully won't have a problem attracting new JoJo's Bizzare Adventure fans to this fighting game. Whether you enjoyed the original release or want to see what a good JoJo's Bizarre Adventure game looks like, JoJo's Bizarre Adventure All-Star Battle R should be on your radar. JoJo's Bizarre Adventure All-Star Battle R launches for PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch on September 2. If you want to try it before then, a demo is available on PS4 and PS5 until June 21.

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Lego Star Wars: The Skywalker Saga isn’t just for kids
Promotional art of Lego Star Wars The Skywalker Saga.

Before Lego Star Wars: The Skywalker Saga, I had fallen out of love with TT Games and WB Games' Lego titles. The Lego Star Wars, Batman, and Indiana Jones series helped make me passionate about video games as a kid as I spent endless fun (and sometimes frustrating) hours playing them with my brother.
Over time though, I aged out of the series and grew more disappointed with the basic open-world formula the series settled on after great games like Lego City Undercover. I was no longer smitten with one of the series that helped cement my love of video games. That’s why The Skywalker Saga’s bold new direction excites me.
It not only revisits the films behind some of my favorite Lego games, but builds on top of them with more expansive hub worlds, mission variety, and deeper gameplay than previous Lego action games. While The Skywalker Saga’s multiple delays and development issues concerned me, my hands-on with an early build of the game managed to engross me just like the original Lego Star Wars did 17 years ago.
A New Hope for the series
My demo took me through the first 90 minutes of A New Hope, one of the nine Star Wars films represented within The Skywalker Saga. Like every Lego game before it, this segment of the game followed the events of the film it was based on. It features full voice acting (from soundalikes, not the film cast), though I appreciated the inclusion of a “mumble mode” that makes the characters grunt and pantomime as they did in early Lego games.
LEGO® Star Wars™: The Skywalker Saga - Gameplay Overview
TT Games also experiments with the iconic opening of A New Hope. Many jokes are present to keep kids entertained, but it also intertwines with the end of Rogue One. The first character I played as was actually Princess Leia, who has the Death Star plans and is trying to escape Darth Vader as he boards the Tantive IV. Somehow, this Lego game made this oft-adapted and parodied plot beat feel fresh.
This mission also served as a tutorial and a demonstration of how The Skywalker Saga differs from previous Lego games. Yes, there are still combat, exploration, and puzzles, but those are deeper than before. A cover-based system has been implemented to make shootouts more involving. Meanwhile, players can now string together melee combos with different moves and counter enemies' attacks, making melee battles more enjoyable than before. Character classes and abilities also ensure fights in this game are more than simple button-mashing affairs.
Missions often give players multiple options to complete objectives, whether that’s because of a specific Lego build players can create or the abilities of their playable character. It’s no Devil May Cry, but these deeper gameplay systems made sure my eyes didn’t gloss over out of boredom within the first hour, something I can’t say for the last couple of Lego games I played.
The Skywalker Saga made a strong first impression on me and excited me to see how the rest of A New Hope would unfold. I was able to play as Luke Skywalker on Tatooine, meet Obi-Wan Kenobi, recruit Han and Chewbacca, and explore the Death Star before my demo ended. While this is the second time TT Games is adapting this material, it feels completely new because of the revamped approach to storytelling, level design, and gameplay design.
All grown up
During my demo, I only scratched the surface of what the game had to offer. The Skywalker Saga seems to be the most densely packed Lego game yet, as all nine mainline Star Wars films have been recreated here. Not only are there linear levels based on the main plot points and set pieces of each film, but there are large hubs on planets and areas in space that players can explore and complete side missions within.
As players complete the stories of more films and gain access to more characters, ships, and planets, the amount of options players will have at their disposal will only continue to grow. The Skywalker Saga also has a progression system to back that amount of content up ,as missions reward players with Kyber Bricks that players use to unlock and enhance abilities on skill trees.

Yes, this game has skill trees to complement the aforementioned classes -- which include Jedi, Smugglers, and Protocol Droids -- and their abilities, which is useful during and outside of combat. Systems like this bring TT Games’ Lego series more up to par with its action game peers and make it feel like the franchise has finally grown up. As The Skywalker Saga will be the first Lego game in years to appeal to those with nostalgia for the series' earliest game, it's a relief to see that it won't disappoint. 
Of course, The Skywalker Saga still will be approachable enough for kids thanks to its visuals, humor, and approachable gameplay basics, but it finally doesn’t seem like that’s coming at the sacrifice of engaging gameplay for older players. While I thought I had aged out of ever liking a Lego game again, this demo of The Skywalker Saga revealed that I could still love these games -- they just had to catch up to me first.
Lego Star Wars: The Skywalker Saga will be released for PC, PS4, PS5, Xbox One, Xbox Series X, and Nintendo Switch on April 5, 2022.

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