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Don’t lose sleep over it — Media Molecule says ‘Dreams’ still in development

Media Molecule's Dreams
Image used with permission by copyright holder
When Sony first revealed Dreams during its E3 2015 Press Conference, it was like nothing that came before. Its painterly style was surreal, making each world a literal canvas for players to create their own. But after missing this year’s E3 and Sony’s Paris Games Week presentation, many are wondering if the game had been quietly canceled. Despite its absence, developer Media Molecule says that Dreams is very much alive.

According to the studio’s Halloween-themed Twitter account, Dreams might be coming sooner than people expect. “Congrats to all the WWS [Worldwide Studios] teams showing at PGW [Paris Games Week],” reads the post. “Those amazing trailers are getting us extra excited to share news soon.”

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Anticipated fans were quick to reply to the post, asking how much longer they will have to wait. Media Molecule responded to each fan, stating “this year” again and again.

Backing up their claims was Sony’s senior vice president of Worldwide Studios, Michael Denny. “It is still in development and it is still very, very exciting,” Denny said in a statement to VG247. “It’s going to be massive, it’s incredible, we’ve shown lots of it before. When we come back with it again — that will be fairly soon, without putting any dates on it — it’s going to blow people away.”

Media Molecule’s last game was Tearaway: Unfolded for the PS4. Just as whimsical as when it first appeared on the PlayStation Vita, Tearaway takes players into a papercraft wonderland. Both versions of the game take full advantage of the platform. On Vita, players push their finger through the back touchscreen, take pictures, and cut out shapes to stick to their character. The PS4 offers a companion app for cutting out shapes, but also uses the controller to light up dark areas.

With Dreams, the studio fully embraces the creative side of their past games. Everything from the ground to the characters can be created and animated from scratch. Such a robust creative system can be overwhelming to new players, so it’s no wonder that they are taking their time. If the developers really expect to share more before the end of the year, then Sony’s PlayStation Experience 2017 would be the next likely place.

Garrett Hulfish
Garrett is the kind of guy who tells you about all the tech you haven't heard of yet. He also knows too much about other…
Don’t expect Zelda’s $70 price to become the new Switch standard, says Nintendo
Link looks at his hand in The Legend of Zelda: Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom will be Nintendo's first Switch game to be priced at $70. News that Tears of the Kingdom, a sequel to one of the bestselling and most critically acclaimed titles on the system, will have an increased price compared to its predecessor came as a surprise over three-and-a-half years after its announcement. It also raised questions about what the future of pricing for Nintendo games will be, especially as Sony, Microsoft, and third-party publishers all upped the cost of their new games in recent years. 
While Nintendo will release Tears of Kingdom at $70, a spokesperson for the company tells Digital Trends that this will not always be the case for its first-party games going forward. 
"No," the spokesperson said when Digital Trends asked if this is a new standard. "We determine the suggested retail price for any Nintendo product on a case-by-case basis." 
The Legend of Zelda: Tears of the Kingdom – Official Trailer #2
To get more insight into the price shift, I spoke to Omdia Principal Analyst George Jijiashvili, who explains what has caused the price of games to go up in recent years and how Tears of the Kingdom demonstrates that Nintendo will "remain flexible about first-party title pricing." Ultimately, Nintendo fans are finally starting to feel the impact of inflation that's been sweeping across the game industry, even if it's only "on a case-by-case basis" for now.
The price is right
Nintendo claims that not every one of its significant first-party game will be $70, and we can actually already see that in action. Preorders just went live for Pikmin 4, which launches on July 21, after Tears of the Kingdom, and it only costs $60. Still, Zelda's price tag indicates that going forward, Nintendo will at least consider raising the price of its most anticipated games to $70. But why start with Tears of the Kingdom?  
When asked why it chose Tears of the Kingdom as its first $70 Nintendo Switch game, a Nintendo spokesperson simply reiterated that the company will "determine the suggested retail price for any Nintendo product on a case-by-case basis." Still, it's a surprising choice for Nintendo to make that pricing change to just one exclusive game almost six years into the Switch's life span. Jijiashvili thinks the choice to do this with Tears of the Kingdom was a pretty apparent one for Nintendo, although it won't apply to everything going forward.
"If you are going to make a game $70, it's going to be the follow-up to one of your most critically acclaimed and bestselling games ever," Jijiashvili tells Digital Trends. "I don’t think that this means that $70 will become the standard price for all major Nintendo releases. It's worth noting that Metroid Prime Remastered is priced at $40. It's clear that Nintendo will remain flexible about first-party title pricing."

It makes basic financial sense for Nintendo to ask for a little bit more for a game it knows will be one of the biggest releases of 2023. But what factors in the game industry and world's economy at large caused Nintendo to make this decision? 
Priced Out
For more than a decade, people got comfortable with AAA video games being priced at $60. Of course, there were occasional exceptions to this rule, but it was seen as an industry standard until the dawn of the PlayStation 5 and Xbox Series X. Publisher 2K was one of the first to announce a price increase, and companies like EA, Sony, and Microsoft have all followed suit. Jijiashvili chalks this up to inflation-related pressure on game publishers.
"The games industry has already been experiencing a lot of inflationary pressure," he explains. "AAA games are much more expensive to make now than they used to be, but prices have actually been declining in inflation-adjusted terms -- if prices had risen with inflation since 1990, they would now be over $90. On top of that, we’ve had a big burst of general inflation, meaning that publishers are looking at big increases in everything from salaries to tools. It’s going to be really hard for most publishers to avoid passing on all those extra costs at some point."
Jijiashvili provided us with a graphic created by Omdia that "shows what the typical price points for each generation would look like if you adjusted for inflation." As you can see, the inflation-adjusted prices are only exponentially growing, and the big game pricing shifts the graph highlights were all technically not even enough to keep up with inflation when they happened. 

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If you have a Netflix subscription, don’t sleep on the service’s games
A blue cat chasing a creature.

When Netflix first announced it was pushing into video games, the news was met with some healthy skepticism. By that point, we’d seen a few non-gaming companies like Google and Amazon try to elbow into the space with services that struggled to deliver strong, consistent content. Netflix seemed doomed to go down the same path when it launched its first batch of games, an unimpressive list that included mobile games. That slow start may have put the steamer on the wrong foot as only 1% of subscribers were reportedly engaging with its gaming offerings earlier this year.

A lot has changed in the past few months. Netflix has gone from zero to 60 since June, seemingly releasing a notable new game every few weeks. That sudden explosion hit another high note this week with the release of Desta: The Memories Between, a standout mobile title that’s exclusive to Netflix members.

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You don’t need a Facebook account to use your Oculus Quest 2 anymore
Oculus Quest VR Headset

Meta has announced you will no longer be required to have a Facebook account to log into the Quest headset starting next month. However, you may have to create a new Meta account if you want to play any VR games.

Founder Mark Zuckerberg announced the new change in a Facebook post on Thursday, saying that Meta is rolling out new accounts for Oculus Quest owners to use instead of their Facebook account. He then added: "This will give everyone more choice about how you show up in the metaverse."

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