cua cà mau cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau cua cà mau cua tươi sống cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau
Skip to main content

Microsoft rolls out its big guns, but Xbox Games Showcase misfires

On paper, Microsoft ticked all the right boxes during its Xbox Series X first-party games presentation Thursday. Halo Infinite? Looked good. Fable announcement? Check. A Forza teaser? Nice and shiny.

Recommended Videos

But the best-laid plans need strong execution. And if the company was looking to make a strong case for people to buy the Xbox Series X this holiday season, it could have done better.

To its credit, the showcase had a very strong start and a solid finish. The extended look at the next Halo installment was exactly what people wanted. It harked back to the first game in the series, showed real-time gameplay, and ended with a nice tease. It also left some mysteries – like Cortana’s potential role in the game – unanswered. Could the demo have been longer? Absolutely – and we’ll have more on that shortly. But it definitely got the presentation off to a strong start.

Similarly, the wrap-up, with the teaser trailer for Fable and the announcement that the Xbox Series X will support over 100 games this winter, put an exclamation point on the system.

The problem was the middle.

Too much padding

Halo: Infinite
343 Industries

For an event meant to showcase the Xbox Series X’s strengths, there was a lot of padding. Obsidian’s Outer Worlds expansion and Grounded will both be out well before the new system. The shout-out to Destiny 2 made virtually no sense, even if an optimized version is on the way for the Series X. This was a showcase that should have looked forward, not backward — even if it involved a Bungie game.

DoubleFine’s Psychonauts 2 is bound to have lots of fans excited, but does the inclusion of a Jack Black song make them anticipate the game any more? It’s hard to make the case for that.

Ninja Theory showed zero footage of Hellblade 2, which made the company’s appearance in this program somewhat baffling. It was as if Microsoft was simply reminding us that the game was in development.

Rather than telling a story or showcasing how games would look on the system, Microsoft showed a lot of trailers and title screens. Only one title showcased what could make playing on the Xbox Series X a different experience than on the Xbox One – The Medium, which renders two worlds at the same time and has you seemingly switch back and forth between them in real time as you progress in the game.

Too many titles

Psychonauts
Psychonauts Image used with permission by copyright holder

The game plan seemed to be to showcase how many titles the Xbox Series X will have: 10 world premieres, 22 console exclusives, 100 titles at launch. That’s not a bad thing, but it’s better to have a dozen must-have titles than significantly more that players don’t grasp (or, worse, don’t care about).

Microsoft could have benefited from highlighting fewer games and showing more actual gameplay. This is where the length of the Halo Infinite demo becomes notable once again. It looked like pure Halo fun, which is great. But it was hard to tell what was new in this game, other than the introductory cutscene. What will Series X players get, beyond 60 frames per second and 4K images? Is the game open-world? If so, as rumored, there were ways to demonstrate that, but Microsoft chose not to showcase them.

Halo is the decision-maker for a lot of people when it comes to Series X. And it would have been a wise move for Microsoft to jettison some of the presentations it showcased in favor of a longer demo for that title. (It also would have been nice for the company to only show real-time footage, rather than pre-rendered scenes, with all games, as Sony did during its PlayStation event a month ago.)

It was a much better performance by Microsoft than its May 7 event, but once again, the company failed to capture and feed the enthusiasm of anyone beyond its most solid customer base. There are lots of unanswered questions about the system, some of which could be game-changers that quickly shift the momentum as next-generation systems race to market. But Microsoft needs to start answering those if it doesn’t want a repeat of the Xbox One’s performance versus the PlayStation 4.

Chris Morris
Former Digital Trends Contributor
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
Xbox finally upgrades its wireless headset after 3 years
A new black Xbox headset floating on a gray background.

Microsoft has announced some upgrades to its Xbox Wireless Headset on Tuesday, with improved audio, better battery life, and an upgraded microphone for $110, which is $10 more than its predecessor. And it's available to buy now.

Xbox calls this a "refresh" in the announcement post on its website, and indeed it doesn't change up a lot in terms of design. The only significant difference is that it no longer sports a green ring around the earcups. Instead, it opts for an all-black look.

Read more
Annapurna makes its first new game announcement since staff exodus
Kat in Wheel World.

We got a look at Wheel World, a game from Nidhogg developer Messhof and publisher Annapurna Interactive, during Thursday's Xbox Partner Preview. This marks the first major game-related announcement Annapurna Interactive has made since a massive staff exodus in early September.

Annapurna Interactive made a name for itself as a publisher behind premier indie games such as What Remains of Edith Finch and Stray. Reports say that its leadership disagreed with how Annapurna Pictures owner Megan Ellison was running the company, and after a planned spinoff failed and a deal was made with Remedy Entertainment without Annapurna Interactive leadership's knowledge, 25 staff members resigned. While Annapurna voiced its intention to continue publishing games and honoring preexisting contracts after this happened, Annapurna Interactive is not the same as it was just a couple of months ago.

Read more
Everything announced at the October 2024 Xbox Partner Preview
Goro Majima in Like a Dragon: Pirate Yakuza in Hawaii.

The third Xbox Partner Preview just wrapped up. This showcase, which Xbox previously held versions of in October 2023 and March 2024, put the spotlight on third-party games coming to PC and Xbox Series X/S in the future. For the third edition of this show, we got another look at some notable 2025 Xbox games, such as Wuchang: Fallen Feathers and Like a Dragon: Pirate Yakuza in Hawaii. Several games were also revealed during the event, including Subnautica 2 and a cooperative multiplayer Control spinoff called FBC: Firebreak.

This Xbox Partner Preview is well worth watching for all Xbox console owners or Game Pass subscribers. Over a dozen games will be spotlighted, so to help you keep track of everything shown off, we've recapped every announcement made at the October 2024 Xbox Partner Preview.

Read more