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MW2 Raid guide: How to complete the Atomgrad Raid

The first Call of Duty: Modern Warfare II Raid known as Atomgrad is available now as part of the Season 1 Reloaded update. This Raid sends groups of three players into an underground tunnel to solve a series of puzzles while surviving waves of enemies. It’s a mostly linear experience with a few tricky parts along the way. In this guide, we’ll show you how to complete the Atomgrad Raid in Modern Warfare II.

First code puzzle

As soon as you start, make your way through the linear path ahead, while taking out enemies silently. If you’re spotted, you’ll have to deal with an all-out assault, so try your best not to be seen. Head straight and to the right and you’ll come to a room with a terminal that has Russian letters on it, a set of TVs, a keypad, and a red button that opens a door.

Room with TVs in the Atomgrad Raid In Modern Warfare 2.
MrRoflWaffles

This is one of the trickiest parts of the Raid, but it’s straightforward once you know what to do. Open the door, have one player go inside the little room, and then make sure two of your three players are interacting with the TV feed. Scroll through the feed until you reach a screen that looks like the one below, featuring a projector and a set of Russian letters and numbers.

A screen with Russian letters in Modern Warfare II.
Image used with permission by copyright holder

Then, have the person at the terminal in the main room read off or describe the Russian letters in order. If they call out a letter that matches the one on the projector shown above, then the player in the TV feed needs to read the letter below. For instance — in reference to the image above — if the player in the main room reads off “Y,” then the player in the TV feed would say “4.” Keep in mind, sometimes a letter might not appear on either projector and if so, you should just skip it. The player reading the letters off needs to take note of the numbers called back by the other two teammates.

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After you’ve successfully taken note of three numbers — which correspond to the three-digit code — input that code into the keypad on the right. You then have to repeat this process two more times, but each player’s position will need to be swapped.

Swim through tunnels

Swimming through Raid in Modern Warfare II.
Image used with permission by copyright holder

After you’ve opened the submarine door, you and your squad will need to swim through an underground tunnel while sharing an oxygen tank. Just make sure to rotate the tank in order so each player can breathe. Eventually, you’ll come to a gate that can be opened with a red button. One player needs to press the button while the other two pass through. Then on the other side, have another player open the gate to allow the final player to pass through.

Then, head down towards the red light. Keep swimming, making sure to follow the arrows on the walls and you’ll go through a hole in the ground. Be careful of the trip wires and keep maneuvering forward until you reach a section with a generator.

Generator puzzle

Generator puzzle in Modern Warfare II.
Image used with permission by copyright holder

Next, you’ll need to have one player turn on the generator on the surface and one player open the door below. The third takes the oxygen and swims through the door that just opened. After they’re through, have one remaining player turn on the generator again (it resets) and have the person who went through the door press a red button on the wall to re-open the door, allowing everyone to get through.

Survive armory ambush

Large hole in ground in Atomgrad Raid.
Image used with permission by copyright holder

Next, you’ll need to maneuver through a narrow corridor while battling powerful enemies, including two Juggernauts. Press a red button in one of the far rooms to trigger the next sequence, hold off the enemies, and a door will open, leading to a room with a large hole.

Final code puzzle

Player in front of projector in Modern Warfare II.
Image used with permission by copyright holder

Home stretch! The last puzzle requires you to essentially perform the same actions during the first step of the Raid — except you physically need to have players in each room with the projectors. Have one player stay in the main area while reading off the Russian letters, and then one player in each of the rooms with the projectors. This sequence is much harder because you’re timed and an endless wave of enemies comes at you while trying to figure out the codes.

Remember, you’ll need to swap out each player’s roles to gather all three codes. Once you do, the final sequence will begin.

Survive final wave

Aiming down sights in Modern Warfare II Raid.
Image used with permission by copyright holder

For this, you’ll need to guard a door for four minutes. It’s pretty tough, but if you have one player watch the front, one at the back, and one to the side, you’ll have all your bases covered. Make sure to have one player call out when the Juggernaut is near so everyone can unload on them. Then, go back to your positions to hold off the hoard. After four minutes, the door will open and the Raid will end.

Joseph Yaden
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

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The best Call of Duty games, ranked
Soldier holding weapon in Modern Warfare II.

Few video game series are as influential and popular as Call of Duty. The annualized franchise throws players into fast-paced battles across various historical time periods -- along with fictional eras as well. Call of Duty has taken us to World War II, the Cold War, a modern setting, and even to the future.

Although it's one of the most successful video game franchises out there, Call of Duty's quality varies significantly from game to game, with some fantastic entries in the series, but many mediocre ones as well. But which Call of Duty games are worth your time and which ones should you skip? To answer that question, we've ranked all the mainline entries in the series, with details about why you should or shouldn't play a particular game.

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You might want to wait a bit to play Call of Duty: Black Ops 6 on Steam
A player runs in Call of Duty: Black Ops 6 multiplayer.

It's Call of Duty: Black Ops 6 launch day, which means potentially millions of players are hopping into the new single-player campaign, the updated multiplayer mode, and Zombies. While posts online about the performance of the game seem to be minimal, there have been reported issues on PC, specifically via Steam.

It's been a common story lately about players being mad at third-party launchers on Steam, and that remains the case for Black Ops 6. Call of Duty's is called Call of Duty HQ (COD HQ), and it's a hub for players to manage their game installs, whether they want to only download certain game modes or launch a specific game. It seems as if players can only switch between modes through the launcher and have to go through multiple menus to boot the game up. In the worst cases, they can't launch the game at all.

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