cua cà mau cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau cua cà mau cua tươi sống cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau
Skip to main content

Open Roads is a short family drama video game that leaves a big impact

Tess and Opal ride in a car in Open Roads.
Annapurna Interactive

Sometimes, it takes a tragedy to connect with your family.

That idea kicks off Open Roads, the latest indie published by Annapurna Interactive. The short narrative adventure begins with Tess, a young adult growing up in the wake of September 11, 2001, sorting through her grandmother’s belongings after she passes away. That somber process gives way to a domestic mystery that sends Tess and her mother, Opal, on a road trip to discover the family’s secret past.

Recommended Videos

But it’s not just about unearthing some juicy gossip; the road trip provides a key bonding moment between mother and daughter. That heartfelt story powers a modest narrative adventure game about how confronting the past together can strengthen our connections with one another.

Leaving home

Open Roads, which experienced some upheaval when FullBright co-founder Steve Gaynor left the project after being accused of fostering a toxic work environment in 2021, doesn’t waste a second of its tight, movie-length runtime. As soon as I start it, I’m introduced to its narrative gameplay hook, which plays like an evolution of Gone Home. The first scene has me walking around Tess’ room and packing up objects. Each one I pick up reveals a bit more of the backdrop. A news clipping about September 11 tells me where I am. An invoice for Tess’ design work gives me a sense of what she does. Every object and stray note has a story to tell.

A kitchen appears in Open Roads.
Annapurna Interactive

That idea escalates when I head up to my grandmother’s attic and discover a suitcase carefully hidden in a wall. When I open it, I discover what appears to be a note from a secret lover. Tess convinces her mother, Opal (voiced by Keri Russell) to try and figure out the truth. An impromptu road trip commences, one that begins to unravel the strained relationship between the two. Key to that tension is Opal’s ex-husband, who Tess quietly texts with from the passenger seat. It quickly becomes clear that Tess and Opal need to talk.

That’s exactly what happens over the course of the story, which takes the duo from an old family house to a dilapidated houseboat in search of answers. Every time I find a potential clue, like a lost letter, I can call my mother over so we can break it down in a motion comic-like segment with a few dialogue choices. That isn’t just a storytelling mechanism to dole out more plot development; it’s a chance for Tess to ask her mother about what life was like for her growing up. Through that, she gets to hear endearing anecdotes, like the time the family van broke down in the yard so Opal decided to turn it into a bedroom.

Tess holds printed directions in Open Roads.
Annapurna Interactive

Each conversation brings them closer together. At the start of the story, Tess finds herself lost. She’s not sure if she wants to go to college and has no general direction. By closing the distance between her and her family, she’s able to see how Opal faced the same challenges growing up. She’s even continued to face them as an adult, both in her divorce that she works up the courage to explain and the surprising discoveries about her family history that are turning her world upside down. I’m left with a sense that Tess doesn’t quite feel as alone when the credits roll.

It’s a familiar feeling, one I’ve had plenty of times in my life. From watching my father cry for the only time after his mother’s death or having a long conversation with my mother about her history of depression after getting my own diagnosis, every little personal moment born from pain has helped bridge any distance between us. Open Roads serves as a valuable reminder of that truth. When the ground beneath our feet is at its most unstable, that’s when it’s most important to grab on to our loved ones for support.

Open Roads launches on March 28 for PlayStation 4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

Topics
Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
The ‘Indie’ label is losing its meaning, and that’s a big problem for gaming
Dave swimming near a dolphin confused.

"Indie" isn't a new or unique term exclusive to gaming. Music and film in particular have had decades of independent productions that occasionally break through into mainstream success. Indie games have, of course, been around since the advent of the medium itself, but only really came to prominence to the wider public in the late 2000s and early 2010s when digital distribution started becoming a major player. Just like in music and film, indie games drew attention based on that label which implied to the audience that what they were looking at was the work of a small, passionate team not beholden to the same corporate mandates as traditional games. What they lacked in budget and scope, they made up for in heart and fresh ideas.

In 2023, that term is losing its meaning. Indie is quickly becoming a loose word used to describe a type of game rather than the actual environment in which it was made -- something that's fueling a controversy at this year's Game Awards. With 'indie' being tossed around more loosely by players and gaming institutions alike, we're starting to lose what made the word meaningful in the first place: it helped provide a spotlight for games made by passionate teams without the means or money to get mainstream attention.
Fishing for attention
This indie debate picked up a lot of attention this week due to the recently released nominations for The Game Awards. Specifically, debates arose after Dave the Diver was nominated for Best Indie. Dave the Diver was developed by Mintrocket, which is owned entirely by Nexon, a multibillion-dollar South Korean publisher. That's hardly what one thinks of when they hear the term "indie," but it was an easy mistake to make on its surface. The creative, small-scale game features a pixel art style that's usually reserved for indies these days and is an experimental genre mash-up we expect from games like Slay the Spire.

Read more
Check out this fantastic horror game before it leaves Xbox Game Pass next week
A gun sits in a drawer in Signalis.

Grief can be unexplainable. I lost my grandfather a few years ago, and after his cremation, my family and I went back to his house and argued a bit about who would be sleeping in his bed. The bedroom was the same as before he passed, but there seemed to be a weird hole on the side of the bed where he used to sleep. It was like a shadow hovering just above the sheets. He was both there and not, and it was tough to put into words, even with others in the house.

SIGNALIS - Official Launch Trailer

Read more
Video game voice actors are poised for a strike after successful SAG-AFTRA vote
The Last of Us 2 Ellie Gun

Hollywood is currently in the middle of a significant actors strike, and the same could potentially happen soon in the video game industry as well. SAG-AFTRA members voted to authorize a game actors strike, setting the stage for a potential disruption in the industry if current negotiations with publishers don't go according to plan.

The SAG-AFTRA union represents actors across all entertainment mediums, but the strike that's been active since July excluded the game industry. The game industry's separate contract with the actors' union is almost up, so SAG-AFTRA is in the heat of negotiations with companies like Activision Blizzard, Take-Two Interactive, and WB Games to create a better contract for its workers. If those negotiations fail, video game actors can go on strike to disrupt the game industry for failing to adequately meet their demands. A strike like that needs to be authorized by a majority of the union's members, though; thankfully for SAG-AFTRA, internal support was overwhelming.
A total of 34,687 SAG-AFTRA members cast ballots in a vote to authorize a strike, and 98.32% of them supported a strike authorization, according to a SAG-AFTRA press release. This doesn't mean video game actors are now on strike, just that they're willing to go on one if negotiations fail. SAG-AFTRA says these game studios "have refused to offer acceptable terms on some of the issues most critical to our members, including wages that keep up with inflation, protections around exploitative uses of artificial intelligence, and basic safety precautions," which is why a strike was organized.
SAG-AFTRA and these video game companies are in bargaining sessions between today and September 28, so we'll soon see what impact this successful strike authorization vote will have on the video game industry. 

Read more