cua cà mau cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau cua cà mau cua tươi sống cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau
Skip to main content

Running amok in space with ‘Prey’s otherworldly superpowers and weapons

When asked if Prey, Arkane Studios Austin’s forthcoming first-person sci-fi action game, has anything to do with the 2006 Xbox 360 shooter from developer Human Head Studios, or its canceled sequel, lead designer Ricardo Bare was very clear. Other than the name, Arkane’s take on Prey — due sometime next year — borrows “nothing at all” from the games we’d heard of before.

“We did Arkane’s version of Steampunk; let’s do Arkane’s version of science fiction.”

Recommended Videos

The original Prey was far from a smash hit, but its Native American every-man hero, gravity-defying level design, unique spirit powers, and alien-abduction plot earned it a respectable cult following. The team announced an ambitious sequel in 2011, but publisher Bethesda Softworks subsequently canceled it for not meeting their standards. Aside from abundant rumors and speculation, the fate of the once-promising series was unknown… Until a brand new, Arkane Studios-developed Prey popped up at Bethesda’s E3 2016 media briefing.

While this Prey sports the same name as those games, it shares more DNA with Arkane’s other franchise, Dishonored. “We did Arkane’s version of Steampunk,” Bare said. “Let’s do Arkane’s version of science fiction.” As anyone who’s possessed a plague rat, blinked through time, or reduced enemies to fleshy ribbons with a spring razor might guess, “Arkane’s version” of a game includes the ability to unleash and layer an arsenal of skills that enable dynamic gameplay systems and mechanics. In a behind-closed-doors demo, Arkane Studios showed off how Prey gives players the tools to utilize quick wits and imaginative weapons to survive on a space station that’s apparently awoken on the wrong side of an alien infiltration.

Superpowers in space

In the demo, protagonist Morgan Yu arrived in the lobby of Talos 1, a space station orbiting the moon, to discover a species of aliens, dubbed the Typhon, running amok. It was only hinted at during our demo, but Prey also features an “open space station” setting, according to Bare, as well as exterior zero-gravity environments packed with secrets and side-quests.

Prey_screen_03
Image used with permission by copyright holder

Prey‘s character-progression is fueled by “neuromods,” sinister looking medical devices that grant human and alien powers when graphically injected into Yu’s eyeballs. In an early encounter, Yu fought a group of black, spidery, smoke-like baddies called “Mimics,” which can shape-shift to avoid detection. Just as Mimics can ambush players by taking the form of, say, a trash can, Yu used a mimic neuromod to cleverly escape a hairy encounter by turning into a coffee cup.

Of course, morphing into a cup of Joe is just the beginning. Bare said Prey features a deeper, RPG-level of character-shaping potential. “You can build them around being good with weapons or being good with stealth. Or you can decide, ‘Am I going to spend all my energy and resources on scanning aliens, getting their powers, and being more of a psionic type character.’”

A creative space-age toy box

Much like Dishonored‘s brimming weapon wheel, Prey‘s will host as many clever gadgets and weapons as it does RPG-flavored powers and abilities. Upon evading a Phantom — a frightening, teleporting foe that leaves a small tornado of chaos in its wake — Yu armed the “gloo cannon.” In addition to encasing enemies in a solidifying formula, the tool can create platforms, plug flame-spitting pipes, and, when coupled with a pyrokinetic-style neuromod called “superthermal,” turn a trio of Mimics into ash.

As satisfying as it is seeing the baddies barbecued in the nuked goop, the demo showcased Prey‘s true potential for emergent, improvised gameplay with another tool; a sort of reverse grenade called the “recycler charge.” “[It’s] a little singularity,” Bare said, “you just chuck it into a room and it sucks in everything that isn’t nailed to the ground, then it spits out material fragments.” In an especially inspired moment, Yu threw the charge, used mimic to change into one of these fragments, then propelled himself up to a seemingly unreachable ledge with a second neuromod called “kinetic blast.”

The scraps created by the recycler charge can also be used to craft new tools. In the demo, Yu fed a scrap he recovered from the blast into a fabricator to create a propulsion pack, which could help Yu move around in zero-gravity environments. Yu can toss items, including weapons or tools you don’t favor, into stationary recyclers to break them down for valuable resources. With the proper recipe, you could, say, scrap a shotgun to make a life-saving med-kit.

The demo closed with Yu staring down a much meaner, larger, lumbering version of his extraterrestrial siblings. The aptly named “Nightmare” approached Yu with the likely intention of opening him from brain-stem to belly button before cutting to black.  Bare was hesitant to share many details beyond what was showcased in the demo, but reiterated that players who know and love Arkane’s work should get excited for Prey.

“I hope people understand that this is really true to an Arkane game,” Bare said. “So if you love the stuff Arkane loves … the kind of games that we love to make, like Dishonored, you’re going to love this.”

Updated on 08-15-2016 by Mike Epstein: This article originally said that Morgan Yu trapped the an enemy using the gloo cannon during the demo. We’ve clarified that he used the gloo cannon after Yu evaded the enemy.

Topics
Matt Cabral
Former Digital Trends Contributor
A full-time freelance writer hailing from Lizzie Borden's hometown, Matt Cabral has been covering film, television, and…
Wordle Today: Wordle answer and hints for November 22
Someone playing Wordle on a smartphone.

We have the solution to Wordle on July 16, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "SPINE." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter P.
Today’s Wordle uses two vowels.
Today's Wordle is something you might find in an oyster.

Read more
NYT Connections: hints and answers for Friday, November 22
New York Times' Connection puzzle open in the NYT Games app on iOS.

Connections is one of the best puzzle games from the New York Times. The game tasks you with categorizing a pool of 16 words into four secret (for now) groups by figuring out how the words relate to each other. The puzzle resets every night at midnight and each new puzzle has a varying degree of difficulty. Just like Wordle, you can keep track of your winning streak and compare your scores with friends.

Some days are trickier than others — just like other NYT Games favorites The Mini and Strands. If you're having a little trouble solving today's puzzle, check out our Connections tips and tricks guide for some good strategies or check out the hints for today's Connections puzzle below. And if you still can't get it, we'll tell you today's answers at the very end.
How to play Connections

Read more
NYT Strands today: hints, spangram and answers for Friday, November 22
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more