cua cà mau cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau cua cà mau cua tươi sống cua tươi sống cua cà mau bao nhiêu 1kg giá cua hôm nay giá cua cà mau hôm nay cua thịt cà mau cua biển cua biển cà mau cách luộc cua cà mau cua gạch cua gạch cà mau vựa cua cà mau lẩu cua cà mau giá cua thịt cà mau hôm nay giá cua gạch cà mau giá cua gạch cách hấp cua cà mau cua cốm cà mau cua hấp mua cua cà mau cua ca mau ban cua ca mau cua cà mau giá rẻ cua biển tươi cuaganic cua cua thịt cà mau cua gạch cà mau cua cà mau gần đây hải sản cà mau cua gạch son cua đầy gạch giá rẻ các loại cua ở việt nam các loại cua biển ở việt nam cua ngon cua giá rẻ cua gia re crab farming crab farming cua cà mau
Skip to main content

After The Legend of Zelda: Echoes of Wisdom, it’s time for Zelda Maker

Key art for The Legend of Zelda: Echoes of Wisdom.
Nintendo

We almost had a The Legend of Zelda video game where players could create their own dungeons. The Legend of Zelda: Echoes of Wisdom, which launches later this week, lets players obtain “echoes” of items and enemies, which they can explore, fight, and solve puzzles with. A new Ask the Developer interview from Nintendo revealed that this gameplay idea came from the original concept for Echoes of Wisdom: an “edit dungeon” concept where “players could create their own The Legend of Zelda gameplay,” according to Grezzo game director Satoshi Terada.

Ultimately, the team went in a different direction after recognizing the potential of the echoes mechanic created for the “edit dungeon” concept. While I’m still quite excited to play Echoes of Wisdom, part of me is disappointed that we aren’t getting a The Legend of Zelda dungeon maker game. It’s OK that Echoes of Wisdom went in a different direction, but this is an idea Nintendo should certainly return to in the future.

Recommended Videos

The Zelda dungeon-maker game we didn’t get

It’s not uncommon for game developers to experiment with different gameplay concepts or ideas early on in development to find what works. Terada explained that in one of these early concepts, “Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons.” Later in the Ask the Developer interview, Nintendo director Tomomi Sano said that this “concept involved copying various things during your adventure out on the game field, then bringing them back to create a dungeon in a dedicated place.”

Zelda builds a contraption with a trampoline on it in The Legend of Zelda: Echoes of Wisdom.
Nintendo

While something like Super Mario Maker 2 is a level creator first and foremost, it seems like this “edit dungeon” concept for Echoes of Wisdom was mixing dungeon creation with the exploration expected from a 2D Zelda game. When The Legend of Zelda series Producer Eiji Aonuma finally went hands-on with Grezzo’s work, he liked the dungeon-creation idea but was more intrigued by being able to “place items that can be copied and pasted in the game field, and create gameplay where they can be used to fight enemies.”

In a typical Nintendo style, Aonuma extrapolated what he considered the best parts of a game concept after a year of development to create something different that feels wholly unique. That commitment to original game design and not always going for the obvious is part of what makes Nintendo great. Sadly, it can also result in disappointment when we learn what was left on the cutting room floor.

Why we need a Zelda dungeon-maker game

Right now, the closest thing we’ve gotten to it officially are the Chamber Dungeons in The Legend of Zelda: Link’s Awakening’s remake, but that’s limited in a lot of ways. On the indie front, there are games like Super Dungeon Maker or Quest Master, but those lack the level of polish a first- or second-party Nintendo game would likely have. Just look at Super Mario Maker 2 to understand how great a Zelda dungeon-maker game could be.

Building a stage in Mario Maker 2.
Nintendo

Super Mario Maker 2 is one of my favorite games on Nintendo Switch because of how intuitive creating levels, sharing them, and playing those made by others are. I often bounce off the level-creation systems in games like LittleBigPlanet, Dreams, and Meet Your Maker, but there’s something inherently intuitive and approachable to Super Mario Maker 2’s level creator that keeps me coming back. I’d love for a Zelda Maker game to have that same sense of approachability as I place together rooms or entire dungeons for other players to navigate. If it were like Mario maker and let players switch between the visual styles of 2D Zelda games from different eras, that would be a cherry on top.

The idea of a The Legend of Zelda dungeon-maker game has so much untapped potential, and I see a lot of demand for it based on the reaction to this reveal in the Nintendo interview. I’m glad Nintendo and Grezzo could create a new type of Zelda game with Echoes of Wisdom, but I also hope they revisit that “edit dungeon” concept one day as I think they left behind another equally fantastic idea.

The Legend of Zelda: Echoes of Wisdom launches for Nintendo Switch on September 26.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
It looks like you’ll still be able to play as Link in Zelda: Echoes of Wisdom
Link stuck on a big black and purple crack in a dungeon floor in The Legend of Zelda: Echoes of Wisdom.

Fans are excited for The Legend of Zelda: Echoes of Wisdom for a lot of reasons, but chief among them is that you can finally play as Princess Zelda after decades of playing as Link. However, that doesn't mean Link is completely out of the picture. In fact, it's looking like he's still playable in some capacity.

The ESRB has rated the game E10+ due to fantasy violence, and the official page for that information contains a short summary of said violence. It describes Zelda's combat style (she has a magic wand called a Tri Rod that can summon creatures), but also Link's. Specifically, as Link, you can "use a sword and arrows to defeat enemies."

Read more
These are the games we’re still looking forward to in 2024
Yasuke in Assassin's Creed Shadows fighting an enemy. He's dressed in his samurai armor.

Going into 2024, I expected a slow year. We were coming off the highs of 2023, and we knew that heavy hitters like Grand Theft Auto 6 were waiting for 2025. I expected a transitional year full of niche hidden gems. Boy was I wrong. This year has nearly matched 2023 already thanks to games like Final Fantasy VII Rebirth, Prince of Persia: The Lost Crown, and much more. The wild part? 2024 feels like it hasn't even gotten started yet.

The back half of this year is looking loaded thanks to a dense holiday season. Xbox will get an influx of games, PlayStation will chase the family market once again, and the Nintendo Switch is getting one heck of a final gasp. That's only a small piece of the pie too. Third-parties will deliver anticipated blockbusters like Silent Hill 2's remake and Dragon Age: The Veilguard, while the indie scene is bringing some genre-bending creativity. So what should be on your radar for the rest of 2024? Here's what we're especially looking forward to.
The Crush House (August 9)

Read more
Nintendo just proved me wrong about the Switch
Zelda stares at a landscape in The Legend of Zelda: Echoes of Wisdom.

It was only one month ago when I proclaimed that the Nintendo Switch was in its "filler era." At the time, Nintendo was riding a wave of re-releases and left-field oddities that made it clear that its console's life was winding down. We were knee deep in a return to the Nintendo 3DS' final days, with the console going out quietly as developers saved their big guns for Nintendo's next system.

Now, I'm eating my words. And I'm happy to do it.

Read more