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The Witcher 3 REDkit is out and it makes modding easier than ever

Geralt from The Witcher 3 and his horse Roach.
CD Projekt Red

Modders got some good news on Tuesday with the release of The Witcher 3 REDkit, a free tool that Witcher developer CD Projekt Red says will allow people to edit “almost everything within the game.”

REDkit was developed mainly by Yigsoft, a developer that’s worked alongside CD Projekt Red on The Witcher 3 and Cyberpunk 2077. According to a blog post, the tool is similar to ones used to create The Witcher 3: Wild Hunt (although REDkit’s store page notes that “achieving the full scope of development akin to the original creators may require access to external tools”). The post also says that more tutorials and documentation will be unveiled soon, but people who want to hop in immediately can do so. The REDkit is now free to download on Steam, GOG.com, and the Epic Games Store.

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In addition, CD Projekt Red released a PC patch that will streamline the modding experience. The big update involves enabling Steam Workshop and integrating support from within the base game and the DLC.

The Witcher 3 has a fairly robust modding community. It’s not as big as, say, a Bethesda game like Skyrim, but there are 6,600 mods on Nexus Mods at the time of this writing. They’ve been downloaded over 143 million times. Some just make small improvements to things like cutscenes, while others perform huge graphics overhauls or add quests.

REDkit’s release is one more way CD Projekt Red is extending the longevity of its hit open-world fantasy RPG. The series has seen a resurgence in popularity thanks to the Netflix Witcher streaming series, which wrapped up its third season on Netflix last year. The Witcher 3: Wild Hunt also received a PlayStation 5 and Xbox Series X/S “next-gen” update in 2022.

Also in 2022, CD Projekt Red announced that it was working on a new Witcher trilogy — referred to as Project Sirius, Project Polaris, and Project Canis Majoris. It’s also working on a Witcher 4, although the real title hasn’t been revealed yet.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
The Witcher 3’s long-delayed upgrade is finally coming
Geralt from The Witcher 3 promo material.

The current-gen edition of The Witcher 3: Wild Hunt, which will upgrade the game on PS5 and Xbox Series X/S, will now launch in the fourth quarter of 2022 according to a tweet from developer CD Projekt Red.

This comes on the seventh anniversary of the original game's release in May 2015. It's still unclear when the current-gen version will launch, but we can expect it by the end of the year -- hopefully in time for the holidays.

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The Witcher 3’s current-gen port has been delayed yet again
Geralt looks at a tower in the distance in The Witcher 3.

CD Projekt Red has announced that its current-gen port of The Witcher 3: The Wild Hunt will not be releasing any time soon. In a post on the game's Twitter account, the developer said that the game's port, which was supposed to come out during the second fiscal quarter of this year, has been postponed "until further notice." The game had earlier been delayed to this year.

https://twitter.com/witchergame/status/1514285274553008135

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The Witcher reveal repeats Cyberpunk 2077’s biggest mistake
A player points a gun at a cyborg in Cyberpunk 2077's reveal trailer.

On March 21, CD Projekt Red confirmed a new The Witcher game while revealing a new Unreal Engine 5 partnership with Epic Games. Shortly after that announcement, CD Projekt Red's Global PR Director Radek Grabowski had to clarify some crucial details about this new game and the Epic Games partnership in a tweet:
https://twitter.com/gamebowski/status/1506022957591797760
While this tweet clarifies the biggest misconceptions about CD Projekt Red's The Witcher announcement, it also highlights that the developer announced this game way too early and vaguely. CD Projekt Red is already losing control of some of the discourse around the game and risks repeating one of the biggest mistakes of Cyberpunk 2077's development and marketing: Overpromising.
Cyberpunk 2077's big mistake
CD Projekt Red announced Cyberpunk 2077 in May 2012 at a press conference. At the time, the developer promised features like a "gripping non-linear story filled with life and detail" and a variety of character classes, weapons, upgrades, implants, and more to choose from. It said the game would "set [a] new standard in the futuristic RPG genre with an exceptional gaming experience."
Cyberpunk 2077 would not release until December 2020, over eight years later. But in the meantime, CD Projekt Red continued to tease the title with trailers and interviews, highlighting the game's ambitious scope and vision. CD Projekt Red developers hyped up how the main story and sidequests intertwined, how the game would feature multiplayer, how cops would be very reactive, and more. Although the game looked and sounded very impressive prior to its release, many of these features and promises were either missing or half-baked in their implementation into Cyberpunk 2077.
Cyberpunk 2077 Teaser Trailer
For eight years, an RPG that was supposed to change the genre forever was promised, but in the end, all we got was a fairly standard open-world RPG with a bevy of technical problems at release. The massive backlash happened because people were so excited for Cyberpunk 2077, partly because CD Projekt Red hyped up all of these ambitious features over eight years.
The reality is that game development is an arduous journey that doesn't always go according to plan. Designs change, features are cut, and sometimes the finished product just doesn't come together. CD Projekt Red probably never meant to lie to its fans, but priorities and development timelines shifted and what the developer ultimately delivered with Cyberpunk 2077 wasn't up to snuff.
As CD Projekt Red made the mistake of announcing Cyberpunk 2077 too early and overpromising, I thought the studio would what to share more details on its next game until it was close to release. That was not the case. 
Initial Confirmation
CD Projekt Red was not willing to share a development time frame or release window as part of The Witcher announcement, so it's likely that this game is still several years away. Although the developer didn't reveal many details at this time, announcing the next The Witcher game so early gives s the Polish studio plenty of time to do so. For example, the game's director is already promising that there will be no crunch during the development of this game, something people may hold him accountable for as stories about the game's development emerge. CD Projekt Red must be cautious about what it shares about this new game before launch if it doesn't want another PR disaster, and it already seems to be getting a bit out of hand.  
Grabowski's tweet indicates that there are already some misconceptions about the game. That will likely exponentially worsen as CD Projekt Red continues to tease this title in job listings, interviews, and trailers. It's a dangerous approach, so why did the developer make this "initial confirmation" happen so early? There are several reasons why this could be the case. First off, most of this announcement was focused on CD Projekt Red's partnership with Epic Games and the use of Unreal Engine 5, and the developer wanted to confirm the first game that will be part of this partnership to make it more exciting for fans. 

Meanwhile, CD Projekt Red is still recovering from the backlash toward Cyberpunk 2077's rocky launch. Announcing a follow-up title to The Witcher 3: Wild Hunt now not only restores a little bit of goodwill with fans and investors but will also attract some Unreal Engine-experienced developers who might be nervous to come to CD Projekt Red following Cyberpunk 2077. 2022 has been a year of anticlimatic and purposefully vague game announcements. CD Projekt Red's The Witcher announcement is simply the latest one to be part of this trend, but it's also one of the most worrying because this developer has made this mistake before.  
While CD Projekt Red felt pressured to confirm this game early, they need to be very careful if they don't want to repeat the mistakes of Cyberpunk 2077. The best course of action for CD Projekt Red to take now is to stay completely silent until it has a clear idea of what the finished game will entail. If that isn't the case, this could all be building to disappointment in the year 2030. 

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