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Warhammer 40,000: Space Marine 2 review: guns and gore for the God Emperor

A player glided in low orbit amidst the burning wreckage of spaceships in Warhammer 40,000: Space Marine 2.
Focus Entertainment
Warhammer 40,000: Space Marine 2
MSRP $70.00
“Warhammer 40,000: Space Marine delivers non-stop co-op action in all its gory glory.”
Pros
  • Perfectly captures the Warhammer tone
  • Non-stop action
  • Variety of weapons and classes
  • Operations missions are a blast
Cons
  • AI teammate issues
  • PvP needs balancing tweaks

At one point in Warhammer 40,000: Space Marine 2’s campaign, I found myself inside a glittering fortress cathedral. Countless deranged forces of the Thousand Sons and their ilk were hot on my heels. There were half a dozen guardsmen in front of me, once-loyal servants of the Imperium now turned foul worshipers of Chaos. I couldn’t just stop and shoot them one by one, so I sprinted past them. To my surprise, the mere act of me in my bulky power armor running toward human-sized enemies was enough to squash them into paste with an audible “splorch” as I left their gory remains all over the floors and walls.

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This is Warhammer 40,000: Space Marine 2, a triumphant showcase of the bloody, grimdark sci-fi universe. With intense firefights, cinematic set pieces, a bajillion utterances of the word “brother,” and moments that truly made me feel like one of the Emperor’s “Angels of Death,” this third-person shooter offers a thrilling experience like no other. It’s not without some caveats, though. It’s a game best played with friends or with others online, as solo play leaves a lot to be desired. There’s still a handful of other issues to be fixed if it’s going to reach its peak potential.

A bone-crushing blockbuster

Space Marine 2’s campaign stars Demetrian Titus, the vaunted hero of the first game who has rendered loyal service for nearly two centuries. Gravely accused of being tainted by corruption, Titus becomes a member of the Deathwatch before events finally lead him back to his original chapter: the Ultramarines.

An awe-inspiring audiovisual spectacle that rivals any blockbuster movie.

This sets the stage for a fairly linear 10-to-12-hour-long campaign, one where Titus is joined by two comrades, Chairon and Gadriel, neither of whom fully trust him. Narrative isn’t the shooter’s strong suit, as the story is rather straightforward: These beefy men are your buddies and the aliens and heretics are the baddies. There isn’t much in the way of world-building or deeper relationship dynamics akin to Rogue Trader. It’s less of a full-fledged Black Library novel and more of a codex entry in this regard.

While the story itself won’t set the world on fire, the worlds themselves are quite literally set aflame because of Xenos and Chaos invasions. From the dense jungles of Kadaku to the sprawling cathedral cities of Avarax, I couldn’t help but marvel at my surroundings. There’s even the planet of Demerium, which was so befouled by Warp energies that stepping into another area feels completely surreal.

The player’s character, Demetrian Titus, holds a banner while shooting enemies with a pistol in Warhammer 40,000: Space Marine 2.
Focus Entertainment

That Space Marine 2 can capture the setting in all its glory is impressive. Burning thunderhawk gunships plummeting from the skies, innumerable aliens rampaging across the countryside, skyscraper-sized cathedrals looming in the distance as bat-like creatures swarm around their parapets, derelict hulks exploding in low orbit as the roiling energies of the ever-changing Warp can be seen in the distance — all of these images and more create an awe-inspiring audiovisual spectacle that rivals any blockbuster movie.

Ferocious finishers and flourishes

The thrilling sights are backed up by equally intense gameplay. Space Marine 2 offers action-packed moments that left me on the edge of my seat. There’s an assortment of weapons to choose from, like high-impact Bolt Rifles and scorching shotgun-esque Multi-Meltas, as well as melee armaments in the form of Thunder Hammers, Power Fists, and the trusty Chainsword. I can freely switch between these weapons depending on the situation. Are there Tyranid Warriors that can snipe me from afar or Rubric Marines with flamethrowers? I’d engage them from a distance with a carbine or pistol. Sneaky, multi-limbed Raveners and Lictors getting too close? Fine, I’ll pummel them with an electrocuting hammer.

A player finishes off a Carnifex monster in Warhammer 40,000: Space Marine 2.
Focus Entertainment

That’s complemented by reaction-based and context-sensitive mechanics. You’ve got dodging and parrying mechanics, akin to what you’d see in a Soulslike. These aren’t overly difficult to pull off since the timing windows are very generous. There’s also the Gun Strike, which allows for a critical headshot if I can perfectly dodge a blow. And, of course, there are the executions: brutal and gory finishing maneuvers that leave foes in a bloody pulp.

Parries and finishers are context-sensitive, too. If a smaller Tyranid alien or a Tzaangor minion leaps toward me, I simply batter or kick them aside. In other cases, a sequence would trigger, such as catching a stealthed Lictor and stabbing them with their own claw or pulling the helmet off a Rubric Marine and watching its soul dust flow into the ether. The display of savagery is even more striking when bringing down bosses; I love jumping on top of Carnifex and Helbrute monstrosities and ripping their heads apart. Since finishers also restore armor and help with survival, missions became a fiesta of ferocity, with one exhilarating engagement leading to another.

I felt a surge of adrenaline, fully immersed in the role.

There were sections in my playthrough where countless enemies emerged from distant structures or rushed up high walls and obstacles. They climbed on top of each other just to reach me, a clear nod to World War Z (the video game adaptation was also developed by Saber Interactive). It’s in these perilous moments when I felt a surge of adrenaline, fully immersed in the role, armored in grim determination as I faced onrushing tides and insurmountable odds.

Back to the operating room

Though it’s full of thrilling moments and top-notch presentation, Space Marine 2 does have some glaring flaws — chief of which concerns AI-controlled companions. The campaign allows for three-player co-op, which is ideal, since playing alone means you’ll get saddled with bots. While bot Gadriel and Chairon held up their own most of the time in my campaign, there were a few situations where they faltered. Sometimes they weren’t able to prioritize key targets. They waited around because they couldn’t shoot down flying units like Zoanthropes, and even left me to fend for myself because they kept getting gobbled up by rat swarms. A bunch of cats would probably be more useful in these situations than gene-enhanced super soldiers.

I had to rely on unbelievably dumb bots …

The AI problems extend to Operations. This mode is almost akin to Vermintide or Darktide, as these are three-player replayable missions that allow you to select from unique classes. They include the Tactical, which has access to most firearms and has a scanner that weakens foes, the Heavy, which brings to bear large cannons and weapons, and the Assault, whose jump pack provides great mobility and a means of diving straight down onto hapless opponents.

I played the campaign and Operations alone during my initial testing, so I had to rely on unbelievably dumb bots that couldn’t seem to complete objective-related tasks or ping helpful consumable items. Operations missions became a lot more manageable and downright fun to boot once I had more players to match with. However, there’s a restriction that limits the squad into only one of a particular class, which became an annoyance in co-op sessions. I can understand how this is meant to address balancing issues — do you really want three Snipers running around while cloaked most of the time? But it also prevents players from choosing the class that they prefer.

A Warhammer 40,000: Space Marine 2 squad poses together in different armor.
Focus Entertainment

I play as a Bulwark because I like punching enemies in the face and planting my banner to restore my team’s armor. If matchmaking puts me in a group where someone else already picked the Bulwark, then I’d have to switch to a different class which I don’t have plans of leveling. Matchmaking doesn’t necessarily find a specific team where the class I preselected is still available. Leveling itself is a notably grindy affair too, as I need to amass requisition and armory data to unlock weapon perks, class perks, and cosmetics, so trying to build up two classes is a tall order.

The eternal woes of Eternal War

The package is rounded out by Eternal War, a PvP game mode that pits teams of six against each other. This was something I couldn’t try prior to the game’s release, and I’m certainly glad I got the chance to give it a go now that there are more players. Similar to Operations, Eternal War lets you choose from six classes, though there’s a limit of two of each type for your team. You can walk up to foes while shielded as a Bulwark, grapple and kick enemies in the face as the Vanguard, or stay in stealth temporarily to beeline for objectives as a Sniper.

PvP in Space Marine 2 is a highly enjoyable activity, if a little bit imbalanced. Ranged classes and weaponry are just too strong. Two Heavies can pulverize the entire opposing team with their auto-cannons, whereas melee-focused classes like the Assault, Vanguard, and Bulwark require more effort to make a difference. I fondly remember playing Warhammer 40,000: Eternal Crusade years ago, knowing that my Assault/Raptor could dive straight into a Devastator/Havoc, leaving them reeling and unable to bring their weapons to bear. In Space Marine 2, the only melee stun or stagger comes from the Vanguard’s grappling hook ability, which means my targets can still pepper me with bolter fire without so much as flinching.

A player advances towards opposing forces in Warhammer 40,000: Space Marine 2.
Focus Entertainment

Matchmaking and squad groupings need a bit of work too. I live in the Philippines, and I’ve seen players with ping values ranging from as low as 50 to as high as 300; I couldn’t really tell if I’m being assigned to a lobby with people from the same region or if we’re all over the world. Similarly, there needs to be a way to reassign players to opposing teams. Because of quitters, I’ve joined some lopsided 6v2 matches that were already in progress. I was surprised when the system kept everyone in the same squads across multiple rounds.

Even with some needed tweaking, Warhammer 40,000: Space Marine 2 still presents an unrivaled experience; it’s easy enough to consider it as one of the best Warhammer games around. From cinematic backdrops of an onrushing tide of death and jaw-dropping sequences that left me in awe, to the brutal carnage and “we few against all odds” mantra that befits the setting, it’s an exciting shooter that any fan of Games Workshop’s universe would be a heretic not to try. We just need to see a few tweaks for Operations and Eternal War so that this bad boy can finally cross the Rubicon to go from a great game to a Primaris masterpiece that’s worthy of the Emperor’s grace.

Warhammer 40,000: Space Marine 2 was tested on PC.

Jason Rodriguez
Jason Rodriguez is a freelance reviewer and guides writer from the Philippines. It’s a country in Southeast Asia, where…
The best Archetypes in Warhammer 40,000: Rogue Trader
A giant machine stands in an arena in Warhammer 40,000: Rogue Trader.

There are few universes as brutal and unforgiving as Warhammer 40,000. Between the demonic forces, the Imperial army, and space itself, your character in Warhammer 40,000: Rogue Trader is up against tough odds. Before you begin your adventure through the Koronus Expanse and pick up allies, you need to design your own character. You could pick one of the premade options, but where's the fun in that? Among the cosmetic options available, arguably the most important aspect you need to decide is your Archetype. This will determine how your character grows during the game, including what roles they will be suited for and which skills they will learn. You will pick the first tier in creation, which ultimately determines what is available in the second and third tiers later on, so it is important to choose wisely.
Which Archetype to choose

The first tier of Archetypes has four possible options for you to select, including Warrior, Officer, Operative, and Soldier. Each one will give you different abilities and ultimates that shape the type of character you will be. Once selected, you cannot change which Archetype your main character is.
Warrior
If you want to slash and bash your way through your foes, the Warrior is the best melee class of the bunch. You will be just as strong as you are resilient, and be in charge of dishing out damage, as well as drawing aggro to keep focus on you instead of your teammates. Warriors are buffed in dodge chance, high armor, parries, and using taunts.

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Warhammer Skulls stream spotlights Darktide, Boltgun, and more
A space marine stars at the camera in the trailer for Warhammer: Space Marine 2.

Games Workshop held a Warhammer Skulls livestream today where it gave updates on existing and announced Warhammer games, in addition to revealing a couple of new ones. 
Fatshark kicked things off by affirming that the release date for Xbox console-exclusive Warhammer 40,000: Darktide is still September 13 via a new cinematic trailer. In the wake of Starfield and Redfall's delay to 2023, this is currently one of the bright spots of Xbox Game Pass' 2022 lineup. As a cooperative shooter, it seems like Warhammer 40,000: Darktide will be a good fit for Xbox Game Pass in the same way that games like Back 4 Blood and The Anacrusis are.
Warhammer 40,000: Darktide - Rejects Will Rise
We also got a look at other announced but unreleased Warhammer titles like sports RPG Blood Bowl 3 and AAA action game Space Marine 2, but there wasn't much in the way of substantial updates for them outside of a new beta for Blood Bowl 3. In addition, 2D cooperative shooter Warhammer 40,000: Shootas, Blood, and Teef got an October 20 release, but isn't currently confirmed for Xbox Game Pass like Darktide. You can "WAAAGH!! with da Boyz" according to the trailer, though. 
Updates for Warhammer games like Total War: Warhammer 3, Chaos Gate Daemonhunters, Vermintide 2, Battlesector, Inquisitor -- Martyr, and some mobile titles also populated the showcase, but the most interesting parts of Warhammer Skulls were the new announcements. Players that enjoy Hearthstone, Legends of Runeterra, or Marvel Snap will welcome the announcement of Warforge, an upcoming Warhammer CCG for PC and mobile that also contains a healthy amount of single-play content.
Warhammer 40,000: Boltgun - Reveal Trailer
Those looking for a meatier Warhammer experience will want to keep an eye on the newly announced Boltgun and Rogue Trader. Warhammer 40,000: Boltgun is an FPS game from Auroch Digital that emulates old-school PC shooters like Doom with its visuals and gameplay. It's part of the ever-growing boomer shooter trend and launches for Nintendo Switch, PC, PS4, PS5, Xbox One, and Xbox Series X in 2023. Meanwhile, Pathfinder: Kingmaker developer Owlcat Games is creating Warhammer 40,000: Rogue Trader, which is, surprisingly, the first traditional CRPG set in the Warhammer universe. If you enjoyed the Pathfinder video games or Pillars of Eternity, keep an eye on Rogue Trader.
Announcement Teaser Trailer | Warhammer 40,000: Rogue Trader
Overall, it's clear that Warhammer fans have a lot of options at their disposal right now when it comes to new games to play. Some of these, like Darktide and Space Marine 2, also have the potential to become more mainstream than we might expect. 
Check out our Summer Gaming Marathon hub

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How to upgrade and repair weapons and gear in Stalker 2: Heart of Chornobyl
A soldier with a broken gun in Stalker 2.

It won't be long into Stalker 2: Heart of Chornobyl that you encounter your first weapon jam. Whether you're fighting mutant dogs or enemy bandits, the last thing you want to hear when lining up a shot is the clicking of your weapon despite still having plenty of ammo. The more you use your weapons, the lower their durability becomes and the more likely you are to experience a jam. You don't have the skills to repair or upgrade your weapons yourself, and Stalker 2 is more than willing to let you miss out on finding the places to do it. Never get caught with a broken or weak weapon again by learning how to repair and upgrade your weapons in Stalker 2.
How to upgrade and repair weapons

You can see how beaten down your weapon is in the inventory by highlighting it or based on the color of the broken shield icon. If that icon appears at all, you can expect jams to start popping up.

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