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Why David O. Russell left the Uncharted movie

Image used with permission by copyright holder

Just last week the name of David O. Russell was firmly embedded into the minds of fans of the Uncharted video games. Now it will likely end up as little more than a footnote in the history of the franchise. Fans might discuss what could have been, and any future Uncharted movie projects will likely be judged against the specter of what might have been–unless the upcoming adaptation is a success, then all will be forgotten. But after the announcement that Russell was leaving the Uncharted project that he had been working on since October, citing “creative differences,” fans are left to wonder what went wrong?

Sony’s intention to produce a film based on the PlayStation 3 exclusive action game Uncharted: Drake’s Fortune has been known for months–the knowledge that a major company sitting on a property that it can adapt to make more money off of isn’t exactly an earth-shaking news scoop. But what has been interesting is seeing the approach that Sony seems to be taking with it.

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Perhaps it is a result of the care that studios are putting into comic book movies, or perhaps it is just a sign of the times, but Sony seemed determined to bring on quality filmmakers to adapt Uncharted. On the list of potential directors you won’t find Uwe Boll anywhere, but you may find a handful of Oscar nominated names. Russell officially confirmed his involvement months before he received his first nomination for last year’s The Fighter, but his reputation for quality was enough to excite fans and get them wondering what he could do with the character of Nathan Drake.

Russell soon began discussing the project and where he wanted it to go. The director’s frequent collaborator, Mark Wahlberg, was confirmed as Drake, and both Robert De Niro and Joe Pesci had been approached to appear as part of Drake’s family.

The plot Russell outlined would have been a fairly radical departure from the game, where Drake is a treasure hunter that stumbles across the treasure of El Dorado while in search of his ancestor, Sir Francis Drake’s, lost treasure. The game has a definite Indiana Jones-vibe, as Drake fights off the various factions all wanting a cut of the treasure. While the game featured some incredible set pieces, it had a fairly small scope.

Russell saw the movie adaptation as global in scale, featuring the Drake family as a powerful group of art thieves and power players, with connections around the globe to world leaders. The exact details of the plot weren’t mentioned except to say that it would be an art-heist film. Russell recently completed and handed in the script to Sony which is when things fell apart.

Officially, the word is that Sony and Russell simply had creative differences, which is a vague term that could cover just about anything. According to the LA Times though, there were two major issues: The script went in a different direction than Sony originally wanted, and it was too ambitious (i.e. too expensive).

Neither Sony nor Russell are officially commenting on the split, but regardless of how each party feels, the result is that the director has left the project and Wahlberg has left with him. That may be a relief to some who were against Wahlberg’s casting, but it also leaves the project’s future in doubt. Sony has the resources to continue to push ahead with an Uncharted movie, but if they intend to hire a director with a reputation like Russell’s, they may run into the same problems again. Twentieth Century Fox tried the same thing with the upcoming The Wolverine when they hired Darren Aronofsky, but the director left the project claiming that he did not wish to be away from home for that long–although sources close to the project dispute that, and claim the director and the studio split over “creative differences.” In other words, the same thing happened.

For Russell, the director is in high demand and has several options to choose from. For Sony, it remains committed to bring Uncharted to the big screen, so the process to find a new director will begin again.

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Wordle Today: Wordle answer and hints for November 22
Someone playing Wordle on a smartphone.

We have the solution to Wordle on July 16, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "SPINE." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter P.
Today’s Wordle uses two vowels.
Today's Wordle is something you might find in an oyster.

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NYT Connections: hints and answers for Friday, November 22
New York Times' Connection puzzle open in the NYT Games app on iOS.

Connections is one of the best puzzle games from the New York Times. The game tasks you with categorizing a pool of 16 words into four secret (for now) groups by figuring out how the words relate to each other. The puzzle resets every night at midnight and each new puzzle has a varying degree of difficulty. Just like Wordle, you can keep track of your winning streak and compare your scores with friends.

Some days are trickier than others — just like other NYT Games favorites The Mini and Strands. If you're having a little trouble solving today's puzzle, check out our Connections tips and tricks guide for some good strategies or check out the hints for today's Connections puzzle below. And if you still can't get it, we'll tell you today's answers at the very end.
How to play Connections

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NYT Strands today: hints, spangram and answers for Friday, November 22
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

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