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No, Resident Evil 4 shouldn’t get a remake — at least not right now

Thursday’s Resident Evil showcase gave fans a lot to be excited about thanks to a deep dive into Resident Evil Village. But not everyone left satisfied, as one rumor failed to surface: Capcom didn’t reveal a Resident Evil 4 remake.

For the past year, remake rumblings regarding the horror franchise’s most beloved title have surfaced. Some fans see it as an inevitable endeavor considering that PlayStation classics Resident Evil 2 and Resident Evil 3: Nemesis were both remade in Resident Evil 7’s engine over the past few years. Naturally, Resident Evil 4 seems like it would be next in line (if you ignore Resident Evil: Code Veronica, that is).

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While the past two remakes have been  huge successes, it’s simply the wrong time for Capcom to revisit Resident Evil 4 — and that’s due to its current template for the franchise.

One size doesn’t fit all

Over the past few years, Capcom has been able to churn out Resident Evil titles thanks to an in-house game engine that was created for Resident Evil 7. The RE Engine allowed the studio to deliver an impressive slate of games over the past few years with consistent quality.

The engine allows for plenty of versatility, as we’ve seen from year to year. Resident Evil 7 uses a first-person perspective and features VR support, both of which helped modernize the languishing franchise. Resident Evil 2 took a more traditional approach, opting for a familiar third-person perspective. Despite those key differences, the games are stylistically united in just about every other way, from visuals to inventory management.

Image used with permission by copyright holder

Coming out of 2019, it felt like Capcom had created a one-size-fits-all template for the franchise. Last year’s Resident Evil 3 challenged that idea. While RE7 is a slow-paced, cerebral horror game and RE2 focuses on puzzle box gameplay, RE3 is more of an action game. Players go toe-to-toe with Nemesis, a humanoid mutant capable of dashing around the map at high speeds. That means that players had to do more sprinting than usual to escape the creature.

The Nemesis sections are a low point for the remake. While its predecessors utilize lurching movement to produce tense scares, the running feels comparatively unwieldy in RE3. That made fast-paced sequences feel like a battle against controls at times.

Widely considered one of the best games in the franchise, Resident Evil 4 is an action game, through and through. The GameCube release marked a turning point for the series, trading in slow mansion exploration for gunfights against swarms of parasite-infected creatures. Leon Kennedy is constantly overwhelmed by monsters throughout the game, which is a dramatic shift from the more intimate terror that came from facing one or two zombies at a time.

Image used with permission by copyright holder

It’s hard to imagine that the comparatively high-energy game would fit as cleanly with Capcom’s established mechanics. All of the seams that became visible with RE3 would threaten to burst when fast actions become essential to winning.

The RE Engine itself is more than capable of making action work. Capcom used the tool to develop other games like Devil May Cry V, which is about as quick as they come. It’s not that the engine itself is a problem; it’s that the way it’s been utilized for Resident Evil games might not be suited for all of its entries. If Capcom’s going to redo the classic, a more substantial overhaul feels necessary, and that’s going to take time.

If it ain’t broke…

Even beyond that, there’s a more simple reason why Capcom shouldn’t remake Resident Evil 4 right now: It ain’t broke.

RE4 was essentially the game that modernized the series coming out of the PlayStation era. The pivot to action, combined with a more standard approach to camera and control, future-proofed it much better than its predecessors. To this day, it still holds up relatively well as a third-person shooter.

Iron Maiden in Resident Evil 4
Capcom

The need to fix Resident Evil 2 and Resident Evil 3: Nemesis was much more dire. Both games were extremely awkward due to a combination of fixed camera angles and tank controls, an outdated form of control that was popular for 3D games at the time.

Video games are a strange medium compared to something like movies, because quality can entirely change as technology improves. An old Hollywood classic isn’t a lesser experience in 2021 because it’s in black and white, but a game like Resident Evil 2 can simply cease to be fun at all. That makes some remakes an entirely necessary endeavor.

If Resident Evil 4 is going to be remade, it shouldn’t simply be because there’s money to be earned. A remake shouldn’t so much improve on the original as it should preserve the feeling of playing it at the time it was released. They should redo what’s aged poorly about the game and modernize it enough to make a revisit feel enjoyable. Or they can take the Final Fantasy VII Remake approach and throw everything out the window to create an entirely new game.

In either case, it doesn’t feel like a Resident Evil 4 remake developed today would do anything that the original doesn’t already do on GameCube, other than buffing the graphics. Fans itching to revisit Leon Kennedy’s journey can do so at any time. Instead, let’s allow Capcom to create the kinds of new games that future generations will view with the same reverence 20 years from now.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Resident Evil 4: Separate Ways leaves me hopeful for a Resident Evil 6 remake
Ada Wong holds a gun in Resident Evil 4: Separate Ways.

This year’s Resident Evil 4 remake was an important victory for the horror series. Not only did it successfully reimagine a beloved classic, but it finally concocted the perfect action formula for the series at large. That’s an important milestone considering that Resident Evil has historically run into trouble when fully dropping survival horror in favor of blockbuster action (see the misunderstood, but undeniably sloppy Resident Evil 6). The remake paves the way for Capcom to once again evolve its series, taking another crack at the third-person shooter genre it struggled to nail.

In that sense, Resident Evil 4’s new Separate Ways DLC feels like a taste of what’s to come. Capcom uses Ada Wong’s solo chapter to push its action formula even further, weaving in some exciting new tricks that are already leaving me hungry for a true spinoff. It’s not the series’ finest DLC, playing more as an asset-reusing victory lap, but it gives me hope that Resident Evil’s second decent into pure action will be much more successful this time.
Grappling forward
Separate Ways follows Ada Wong, the anti-hero mercenary on a quest to retrieve a Plaga sample for Albert Wesker during the main game. The lengthy bonus episode is a remake in itself, but it's perhaps even more radical than the base game’s reinvention. Right from its completely new opening scene, it's clear that Separate Ways is diverting pretty far from the original DLC. That’s a sensible decision considering how much the new version of Resident Evil 4 reworks Ada Wong. She’s no longer a careless hired gun, but a nuanced character struggling to balance her professional responsibilities with her moral ones.

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iPhone 15 Pro can natively run the latest Resident Evil and Assassin’s Creed games
Leon and Ashley in the Resident Evil 4 remake.

In a major stride forward for mobile gaming, Apple announced during today's event that console games like Assassin's Creed Mirage, Resident Evil 4's remake, and Resident Evil Village are coming to the iPhone 15 Pro. These aren't watered-down mobile spinoffs or cloud-streamed games either; they're running natively with the help of the A17 Pro chip.

During the gaming segment of Tuesday's Apple event, the power of the iPhone 15 Pro's A17 Pro chip was highlighted. The 3-nanometer chip has 19 billion transistors, a six-core CPU, a 16-core Neural Engine that can handle 35 trillion operations per second, and a six-core GPU that supports things like mesh shading and hardware-accelerated ray tracing in video games. Several game developers were featured following its introduction to explain and show off just how powerful the A17 Pro Chip is. While this segment started with games already native to mobile, like The Division Resurgence, Honkai: Star Rail, and Genshin Impact, it didn't take long for some games made for systems like PS5 and Xbox Series X to appear.
Capcom's Tsuyoshi Kanda showed up and revealed that natively running versions of Resident Evil Village and Resident Evil 4 are coming to the iPhone 15 Pro before the end of the year. Later, Apple confirmed that Ubisoft's Assassin's Creed Mirage, which launches next month on PC and consoles, will also get a native iPhone 15 Pro port in early 2024, while Death Stranding is slated for a 2023 iPhone 15 Pro launch.
Historically, console-quality games like these have been impossible to get running on a mobile phone without the use of cloud gaming. Confirming that these three AAA games can all run natively on iPhone 15 Pro is certainly an impactful way for Apple to show just how powerful the A17 Pro chip is.

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Ubisoft has every right to delete your games — even if it shouldn’t
The GOG Galaxy Mac app showing a library of games.

Everyone's mad at Ubisoft -- and for good reason.

For a moment, it certainly seemed like Ubisoft was not only shutting down inactive accounts, but also deleting games purchased on Steam. Now, not all of that ended up being true, but the controversy has been a not-so-gentle reminder that you don't actually own your games -- and technically, Ubisoft has every right to delete them if it so pleases.
You don't own your games
If you haven't caught wind of the fiasco, an anti-DRM (Digital Rights Management) Twitter user spotted an email circulating from Ubisoft that threatened to delete accounts on the Ubisoft PC app if they remained inactive. If you choose not to follow the link and keep your account safe, Ubisoft will remove your account. Oh, and it seemed like your games along with it.

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