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With EA’s help, Wild Hearts solves Monster Hunter’s biggest problem

Although Capcom’s Monster Hunter series is more popular than ever in the West, it’s still a daunting series to get into because of its overbearing tutorials and complicated UI. Koei Tecmo development team Omega Force didn’t want to repeat this mistake with Wild Hearts — its upcoming fantasy monster-hunting game with a complex offensive crafting element. To solve this issue, it partnered with Electronic Arts’ EA Originals label to better understand how western players prefer to be treated in the earliest stages of a complicated adventure.

“We wanted to understand better how this game might be received by players in different parts of the world,” Co-Director Takuto Edagawa said when discussing the fruits of the EA partnership. “Players around the world don’t tend to like information being over-presented. They don’t want you to explain too much; they want to learn more in a hands-on way by experiencing it themselves through play.”

WILD HEARTS | 7 Minutes of Gameplay

Digital Trends put this to the test with our playable three-hour build of the earliest parts of Wild Hearts and found its introduction and tutorials to be better than anything Monster Hunter has done. Within 30 minutes, Wild Hearts players should be familiar with the basic concepts the game deals with and be set for what’s shaping up to be an enjoyable cooperative hunting and crafting adventure.

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A wild hunt

“One thing that was very important to us was to not do a lot of explaining and then get into the story and gameplay,” Edagawa tells Digital Trends. “We wanted you to be able to play as soon as possible. We know that our players want to experience the game and world as soon as they can, so that was the fundamental approach we took with the opening.”

Wild Hearts begins peacefully, with a lone hunter walking through a forest rife with small friendly Kemono creatures. Soon, a small-time hunt begins as the player spots a deer-like Kemono. During this hunt, players will learn the basics of the camera and movement controls, the attacks at their disposal during combat, how to climb ledges with limited stamina, and how to sneak up on an enemy.

These are some basic fundamentals in hunting games, but the difference compared to Monster Hunter Rise is that the game isn’t constantly stopping the player with long cutscenes or large text boxes to explain basic things. Text boxes only appear if players choose to activate them when a tutorial pops up.

WILD HEARTS Official Reveal Trailer

The best game openings get right into things, which Wild Hearts successfully does. According to EA Originals Executive Producer Lewis Harvey, this is the aspect of the game Koei Tecmo wanted to work closely with EA on, although EA provided some character and world design input to the Japanese development team at Omega Force as well.

“EA has a great wealth of experience in its user research division, and we were able to provide a huge amount of testing and data to Koei Tecmo that really helped them fine-tune the game and make critical decisions around their feature set,” Harvey said. “A lot of the creative input and feedback we have given has been around tutorialization, onboarding, and clarity of features and UI to players.”

The hunt continues

The setup EA and Koei Tecmo settled on was already effective but wasn’t quite over yet. I soon came across a mystical being calling themselves Mujina. During a discussion with them, I established my character’s backstory, customized their look, learned more about the Kemono, and got my first significant objective: go to the nearby town of Minato.

Three players fight a monster in Wild Hearts.
Image used with permission by copyright holder

Before I could do that, though, the environment around us quickly changed and was overtaken by ice. I used the skills the game had effectively taught me by that point to hunt down the source, a giant ice wolf Kemono, and I engaged them in battle. Unfortunately, this fight was impossible to win, so my character was defeated and tossed into a deep cave. That’s when Mujina reappeared and activated my Karakuri, a little device my hunter found in the last hunt and carried with them.

Then came the second part of the tutorial, which focused on this unique system. During development, Koei Tecmo decided to make crafting in Wild Hearts not just a defensive or preparation thing but something that can help during exploration and fights. To get out of this cave, I had to build up boxes of Karakuri to help me climb up a wall and then build more to create a vantage point I could aerially attack enemies from.

Karakuri building skills are critically important when preparing for hunting large Kemono, too. After escaping the cave, I used the Karakuri more traditionally to build a camp near a girl I found unconscious on the ground. Once I did that, another giant Kemono that looked like a giant rat with plants growing out of it attacked, and I set off on the first real hunt of the game, concluding the opening and kicking off the true Wild Hearts adventure.

While a lot more pleased me afterward — like the colorful world design, attack damage numbers, and fact that Karakuri remains in the world map after a hunt to remind you of previous exploits — this opening is what stuck with me.

Sayonara, Monster Hunter

I’ve tried to get into the mainline Monster Hunter series multiple times but always found the beginning of those games off-putting because of how daunting their openings and tutorials are. The king of this genre has an approachability problem, and Wild Hearts has a great chance of becoming the preferred option for new players thanks to how it handles player onboarding. Couple that with a cleaner UI, and this Wild Heats already has a better user experience — even just 30 minutes into a preview build I played months ahead of its launch.

Three players build to fight a monster in Wild Hearts.
Image used with permission by copyright holder

Wild Hearts is shaping up well on the accessibility front, too. Even this preview build presented me with a dedicated accessibility menu with options for menu narration, text-to-audio, and audio-to-text for voice chat, subtitle and menu size and shading modifications, toggle-or-hold button press settings, and more. According to Edagawa, Koei Tecmo is creating these thorough accessibility options with EA’s help and hopes to apply them to other games in development at Koei Tecmo.

“As a company, we’ve been working toward sustainable development goals, so we want to make games accessible for everyone,” Edagawa explained. “That was something we considered very early on in development. We also discussed what kinds of elements would be helpful with EA, so that was a very important part of our partnership. As a company, we’re hoping to continue incorporating those elements in future games.”

Wild Hearts is a prime example of finding something your competitor does poorly and attracting people by doing it better. Monster Hunter is currently the undisputed ruler of the monster-hunting genre, but it’s not perfect. By learning the proper lessons from EA and ensuring that the game’s opening is more welcome and accessible than Monster Hunter Rise, Wild Hearts is shaping up to be a force to be reckoned with in the monster-hunting genre.

Wild Hearts will launch for PC, PS5, and Xbox Series X/S on February 17, 2023.

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Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
Wild Hearts is a more sensitive, respectful monster hunting game
Wild Hearts player in front of cherry blossom tree.

The Koei Tecmo-developed and EA-published monster hunting game Wild Hearts, in which players hunt giant beasts called Kemono with the help of a magical piece of crafting technology called a Karakuri, left an impression on me when I played through its opening hours late last year. Now that I've had time to go hands-on with the final version of the game, I'm even more impressed with its philosophical approach to hunting and the impact it leaves on the environment. Rather than just serving as a hunting simulator or glorifying abuse toward animals, Wild Hearts highlights the balance between nature and life.
WILD HEARTS CG Trailer | Tame a World Gone Wild
Wild Hearts' actual narrative is pretty by the numbers so far, its gameplay captivatingly portrays the relationship between humanity, animals, and nature in clever ways that elevate it over your standard hunting game. By showing players that they don't always need to be aggressive, painting Kemono as deadly to the environment if left unchecked, and letting players asses the mark they leave on the game's world, Wild Hearts shows more respect for nature and hunting than any other monster hunting game I've seen before in these opening hours.
The beauty of nature
In my preview of the game last year, I explained how Wild Hearts does a lot right in how it eases players into the genre much better than any Monster Hunter game. That said, it demonstrates its maturity and respect for nature with the first creature you encounter, a deer-like Kemono that is not aggressive. After getting the hang of the controls as you track it down, you can sneak up on it. You can kill the creature, but you can also choose to pet it and let it saunter away. It shows that not all Kemono need to be seen as prey, and you don't necessarily need to hunt and kill everything you see.
You can encounter many nonviolent creatures while traveling through the region of Azuma, and killing them only nets you a meager amount of somewhat common resources. So far, I've avoided attacking these enemies, instead taking in the excellent environment and world design as I track down the biggest Kemono for me to fight. While Wild Hearts is made up of multiple smaller regions, not one big open world, Azuma's locales still feel vast in scope, showing the overwhelming power of nature. 

The first few areas I visited in Wild Hearts have all been beautiful and colorful, which encouraged me more to track down the Kemono that was interfering with this beautiful space.
The thrill of the hunt
Eventually, those fights against the giant Kemono do take place. These fall in the standard monster-hunting gameplay loop but still reinforce some of those more nuanced themes. Every Kemono you hunt appears to be corrupted by the environment in some way. Early game highlights include a giant hog covered in moss and vines and a giant gorilla constantly smoldering as it's partially made of rocks and lava. These literal freaks of nature are all awe-inspiring, but you can tell that their presence is destructive to those beautiful environments you just had fun exploring.
The most powerful Kemono can change the environment just by walking through it, and the Kemono's abilities to destroy or add objects to the environment reinforce their undeniable impact on nature. These battles are all very tough; neither nature nor any living being will roll over that easily. Kemono also retreats at multiple points during a fight, causing you to traverse and build more with your magical Karakuri technology in pursuit of them.
Whether I win or lose, at the end of a long fight, I gain respect for the journey that got me there and what it taught me about this Kemono's place, unwelcome or not, in this environment.
Humanity's impact on nature
After a long-winded Kemono fight, I found it quite revealing to look back at the battlefield and see the remnants of the encounter. In addition to the destruction the Kemono caused, some of my Karakuri builds remained, including temporary walls I built to protect myself or springs I used to jump away from the Kemono. Venturing to my next objective, I'm reminded of the camps, zip lines, and other more permanent Dragon Karakuri that now stain a once untouched landscape.

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EA’s Wild Hearts takes a stab at Monster Hunter in February
Wild Hearts

Publisher Electronic Arts and developer Omega Force revealed new details and the debut trailer for Wild Hearts, a new monster-hunting game that will release on February 17, 2023, for PC, PlayStation 5, and Xbox Series X/S.

WILD HEARTS Official Reveal Trailer

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Wordle Today: Wordle answer and hints for November 23
Someone playing Wordle on a smartphone.

We have the solution to Wordle on July 16, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "PEARL." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter J.
Today’s Wordle uses two vowels.
Today's Wordle is something you might find in a donut.

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